Culture and history
The Korean experience of excitement consists of folk games (yut-nori for holidays, hwatu/flower cards, janggi and baduk) and a long tradition of legal restrictions inherited from Confucian ethics and strengthened in the 20th century.
In the post-war period, the state legalized "socially useful" formats - lottery and betting on races/cycle tracks/boat races - as a tool for financing sports and public programs.
A notable exception was Kangwon Land, the only casino where citizens are allowed, conceived as a regional reindustrialization project; other casinos are aimed at foreigners (Seoul, Incheon, Jeju).
In K-culture, excitement appears pointwise - from dramas about risk management and card battles to cyber plots - but the public consensus remains restrained: the priority of responsible play, self-restraint and control over negative effects.