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The scale of the gambling industry

Market structure: what gives the lion's share of GGR

The official report on gambling in the Czech Republic records that technical games (slots/VLT and their online counterparts) form the largest share based on the operators' revenue, followed by fixed rates, then lotteries and live games. Already in 2022, ~ 49.7% of operators' revenues took online - a turning point to digital parity. In 2022, tax revenues from the gambling sector reached CZK 17.0 billion, with almost CZK 10.5 billion coming from technical games. This data defines the basic structure logic and fisk.


Online vs. Offline: Who's Growing Faster

2022: online ≈ 49.7% of operators' revenues - actual parity with the earth segment.

2025 (1H): online for the first time steadily leads - up to 60% of GGR, which reflects the sustainable digitalization of demand and the supply of licensed live streams.

Drivers: mobile interfaces, live content expansion, and simplified e-KYC for local licensed brands.


Tax frame and rate on GGR

The Czech Republic levies a special tax on GGR with vertical differentiation. After recent edits, technical games are subject to a 35% GGR rate, and a number of live games and online bets - 30% GGR (previously there were 23% for some verticals). This setting enhances the sector's contribution to the budget while maintaining predictability for operators.


What "€2-3 billion GGR" means for the industry economy

1. Investments in compliance and technology. High fiscal rates and regulatory requirements (logging, RNG/LAB certification, registry integrations) create a steady demand for platform and anti-fraud solutions.

2. Stable tax flows. Receipts of CZK 17 billion in 2022 provide a benchmark for the "minimum" contribution, which is growing following digitalization and GGR growth.

3. Change of distribution channel. The shift to online (up to ~ 60% of GGR in 2025 in the first half of the year) means long-term demand for live content, responsible tools and UX control.


The role of big players

National brands (Sazka, Tipsport, Fortuna, Synot Tip) and international groups form the "skeleton" of the market. The results of large holdings in the Czech Republic and the region illustrate the scale and course towards an online channel: back in 2021, the Allwyn/SAZKA group showed a consolidated GGR> €3 billion (across all geographies), and the online channel in the Czech Republic has multiplied after the pandemic. This reflects the potential of the digital channel in the local jurisdiction.


Forecast to 2030: what to expect on the GGR scale

Online growth: the advantage over offline, consolidation of live streams and personalization of limits will remain.

Fiscal stabilization: the scenario "30 %/35% of GGR" looks stable on the horizon of several years, but point adjustments for budget goals (Eurotrend) are possible.

Total volume: at the current rate and if there are no demand shocks, the €2-3 + billion corridor will remain basic, with a likely shift to the upper limit due to online and live content. Confirmation is already fixed semi-annual values ​ ​ of 2025.


Brief FAQ

Why are there "huge" amounts of bets in media materials? Often quoted turnover (rates) rather than GGR. In 2023, rates reached 873.5 billion CZK, but payments to players - 814.3 billion CZK, so the real GGR amounted to 59.2 billion CZK (≈€2,4 -2.5 billion).

Online already more offline? Yes: in 2022 there was parity, and in 2025 (I half of the year) online went ahead (~ 60% GGR).

What are the main tax rates? 35% GGR - technical games; 30% GGR - a number of "live" games/online bets (the latest changes entered after 2024).


The Czech gambling industry is a market with an understandable GGR base of €2-3 billion per year, a strong tax contribution and an already dominant online channel. For operators, this means "playing by the rules" (compliance, high tax rates, RG tools), but also sustainable demand: with a competent product matrix and technological discipline, the market remains predictable and investment attractive.

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