Comparison with the UK
Article volumetric text
1) Short: where is the main difference
The UK is a mature, highly regulated market with a single UKGC regulator, a developed online segment, detailed requirements for advertising, affordability checks and player protection.
Ireland is a compact, fast-paced market in a phase of consistent rule strengthening (unification for online/offline, advertising, RG/self-exclusion, technical requirements for platforms). As the framework is "completed," the emphasis shifts in favor of licensed operators.
2) Regulations and licenses
UK (UKGC): centralized licensing, clear categories of licenses (operator, personal), public registries, regular consultations with the market, strict practice of fines and recalls.
Ireland: consolidation of norms, creation of a single regulatory center and registries, unified standards for online/offline, active development of requirements for advertising, age verification and responsible play.
What it means: In the UK, access to media and payments is easier for companies with perfect compliance; in Ireland, the window of opportunity for local and niche brands is wider, but the rules are quickly "catching up" with British standards.
3) Product perimeter and verticals
UK: Strong betting (prematch/live), casino and live gaming, bingo, lotteries and scratches; separate rules for each-way, FOBTs/terminals, "game shows" in live.
Ireland: betting (online + retail), lottery, online casino/live with mobile backstop; arcades/machines are subject to betting/prize limits.
Trend: in both countries, growth is given by live bets, custom markets (same-game parlays), instant payments and mobile UX; in casinos - Megaways, Hold & Spin, show formats.
4) Advertising and sponsorships
UK: strict targeting rules, frequency caps, youth appeal bans; common practice - limiting shirt sponsorship in top leagues, strengthening RG markings and creative tone.
Ireland: move towards unification with UK: visible RG plates, age barriers, caution about sports sponsorships and "youth" audiences.
Practice for marketing: Both jurisdictions win "educational" campaigns with RG messages, transparent bonus mechanics and weak appeal to excitement.
5) Responsible play and availability checks
UK: a developed model for identifying the risk of harm: behavioral triggers, verification of sources of funds, affordability assessments, proactive contacts with the player, tough escalation scenarios. GAMSTOP National Self Exclusion Scheme (online).
Ireland: scaling tools - limits, time-out, long-term self-exclusion, registry integration, support and front training, codification of approaches to "vulnerable" groups.
Conclusion for UX: less "flash" promo, more personalized and soft prompts (reality check, safe limits, quick time-out).
6) Taxes and fees (box for comparison)
UK: established taxation system with vertical differences (betting/casino/bingo/lottery), clear base, transparent reporting cycles.
Ireland: Tax and fee rates are harmonised in a new framework; trend - increase predictability and link to real GGY/turnover metrics.
Effect: UK - high predictability of P&L, Ireland - growing transparency and narrowing the gap between online/retail.
Jurisdiction Vertical Tax (type/rate) Base Period
7) Licensing, auditing and sanctions
UK: strict compliance controls, independent audits, publicity of sanctions, fines and marketing restrictions, before license suspension.
Ireland: strengthening the powers of the regulator, unification of requirements for platforms (logs/monitoring/blocking/KYC/AML), publicity of requirements and the effect of "cooling" for gray practices.
Practice for operators: build a "by-design" audit of logs, real-time monitoring of anomalies, reporting on RG metrics (time-out, self-exclusions, proactive contacts).
8) Payments and KYC/AML
UK: instant onboarding, sources of funds for high limits, strong anti-fraud practice; open-banking and quick payments are common.
Ireland: rapid evolution to instant KYC and instant payouts, increased sanctions and REP checks, risk scoring of transactions.
Advice to the player: keep the "hard" limits on, and for large amounts prepare supporting documents in advance - this will speed up checks.
9) Market Structure and Industry Players
UK: high concentration of large holdings, hundreds of licensed online brands, many niche studios and aggregators.
Ireland: more compact in population, but with "anchor" international groups; dense retail rates, strong mobile online funnel.
Impact of sport: In both jurisdictions, betting on football, horse racing and rugby form a peak load and media partnerships.
10) Consumer behaviour
UK: high online shopping and subscription experience, mature audience, extensive use of responsible tools.
Ireland: Younger median age of online player, high proportion of mobile traffic, sensitivity to payout convenience and UX.
11) Enforcement and fight against illegal segment
UK: mature blocking/suppression tools (payment and media restrictions, domain blacklists, cooperation with banks/providers).
Ireland: expansion of powers for blocking domains/payments, a clear hierarchy of sanctions, focus on the migration of players to the licensed segment.
12) What's easier/harder for the business
Easier in the UK: an understandable procedure for consulting with the regulator, the advocacy industry, predicted "windows" of change, a rich pool of compliance providers.
Easier in Ireland: faster growing online demand, higher returns on local content and offers, less "noise" in the media market.
Harder in the UK: affordability pressures and tight competition for coverage.
More difficult in Ireland: the heterogeneity of the introduction of new rules by vertical, the need to hedge future changes.
13) 2025-2030: vector of development
UK: adjustment of affordability/game limits, increased requirements for bonus design and harm risk tracking, an even greater roll into evidence-based RG.
Ireland: alignment with British standards, strengthening self-exclusion registries and advertising requirements, transparent digital reporting.
General: instant payments, AI-risk scoring, more live content and custom markets, cross-media partnerships with sports.
14) Practical conclusions
For the players
Both markets encourage a responsible approach: use limits, reality check, pause and self-exclusion functions.
In the UK, prepare for additional checks when limits rise; in Ireland, tools pull up quickly - keep documents handy.
Look at the license, transparency of bonus rules and the speed of payments.
For operators
Lay by-design RG: behavioral alerts, ethical targeting, frequency caps, content with "soft" tips.
Build audits and telemetry: detailed logs, incident reports, automatic reports for the regulator.
Invest in mobile UX and payments "per minute," as well as local mechanics for the sports calendar and cultural context.
PivotTable (data template)
TL; DR
UK is the benchmark of a mature, highly regulated market with a high level of player protection and predictability for business. Ireland is quickly "synchronizing" with British standards, while maintaining dynamic online growth and space for local strategies. For players, that means more security and transparency; for operators - the need to "sew" RG, compliance and telemetry into the default product.