The scale of the gambling industry
Introduction: why the range of €2-3 billion
The Romanian gambling market is showing steady growth, but the estimates of turnover (GGR) remain scattered due to calculation methods (accounting for VLT/slot halls, provincial halls, different segmentation online vs retail). Conservatively, the industry is estimated at €2-3 billion GGR/year, where the lower limit reflects the "hard" accounting of only adjustable verticals, and the upper limit reflects the effects of active offline and fast online.
Market Structure: Offline vs Online
Offline (retail):- Casino and Slot Halls (VLT/AGC): the largest contribution in absolute GGR; high costs (rent/staff) but stable revenue.
- Betting points: high density in cities; driver - sports (football, tennis).
- Live games and poker rooms: niche but marginal category.
- Bets and casinos: rapid growth due to mobile applications and a high level of sewerage of players in the legal segment.
- Live-casino and instant games: Increase session and ARPPU, but require strict RG control.
- Partner ecosystem (providers/payment gateways/affiliates): enhances the flow of turnover into the online channel.
Key GGR Drivers
1. Audience mobilization: high penetration of smartphones and simple KYC processes.
2. Wide offline footprint: slot rooms and BC points provide brand recognition and influx into online.
3. Content pool: locally relevant slots (including EGT) + various live products.
4. Payment availability: cards, e-wallets, vouchers, quick verification and conclusions.
5. Sports events: local and European tournaments as peaks of conversions and bets.
Tax and Regulatory Framework (in general terms)
Regulation: centralized licensing, content certification, list of allowed PSPs, mandatory RG contributions.
Taxes/fees: rate/structure varies by vertical; minimum annual fees and authorization fees apply.
Control and compliance: domain registry, blocking unlicensed sites, reporting requirements, AML/KYC, transparent bonus policy.
Trends: tightening advertising rules, increasing guarantees and barriers to entry, focusing on responsible play.
Estimated breakdown of the range of €2-3 billion
Slot segment (VLT/slot rooms): ~ 35-45%
Bookmaking (retail + online): ~ 25-35%
Online casino (RNG + Live): ~ 20-30%
Lotteries and other games: ~ 5-10%
Note: the boundaries of the ranges intersect, reflecting the accounting error and periodic bursts of event betting.
Players and competition
Local "universal" brands: combine a wide network of retail outlets with strong applications.
International operators: operate under local licenses, localize the product and marketing.
Content providers: EGT, Playtech, Pragmatic Play, NetEnt, Evolution - the foundation of the portfolio online and offline.
Affiliates and media: Significant for performance marketing and retention, especially in rates.
Payments and fintech
Cards, e-wallets, bank transfers, vouchers (paysafecard): must-have for conversion.
Fraud and risk management: device + behavioral biometrics, payment scoring, RG limits.
Payout rate: A critical factor in VIP/regulars retention.
Marketing and long-term value
Hybrid funnel: from offline points to an online application (cross-promo, CRM bundle).
Local storytelling: Transylvania/Carpathian themes, sports sponsorships, community activity.
VIP and tournaments: missions, quests, rake races, live tournaments are important for ARPPU/LTV.
Responsible play: visible deposit/time limits, session reminders, self-exclusion.
Scale KPI Frame
GGR-run-rate (€/month) and seasonality (sports/holidays).
Shares by vertical: retail vs online, betting vs casino.
Channelisation rate: players' share of the licensed segment.
ARPU/ARPPU, D30/D90 hold, mobile traffic share.
CAC/CPA by channel and payback period.
VIP share (top-x% of revenue) and churn speed.
Risks and challenges
Regulatory volatility: revision of rates, fees, guarantees, advertising.
Gray segment: Fighting unlicensed domains puts pressure on margins and fair competition.
Inflation and consumer spending: Sensitivity of low/medium check rates.
Technology debt: reporting, integration, data storage and real-time RG requirements.
Forecast to 2030
Base: maintaining a range of €2-3 billion GGR/year with moderate growth due to online and an increase in the share of mobile players.
Online accent: deepening live content, fast games and personalization (AI recommendations, real-time offers).
Retail synergy: offline remains an important channel for attracting and branding.
Regulation: more compliance and RG requirements; the market is mature but competitive.
Romania is one of the most capacious and balanced markets in Central and Eastern Europe. The range of €2-3 billion GGR per year is explained by the strong role of offline and the active growth of online with constantly tightening regulation. For operators, providers and payment partners, this is a market with high competition, but also with a stable consumer base, where those who combine product quality, strict adherence to rules and a well-thought-out omnichannel strategy benefit.