Potential for future regulation (Guyana)
Guyana already has an "offline skeleton" market: state/concession lotteries, hotel casinos and a regulated betting vertical. "Weak link" - online: there is no solid digital frame. The potential of future regulation is to turn fragmented practice into a transparent, secure and fiscally useful system without destroying the "point" model and focus on social responsibility.
1) Why reform is needed
Consumer protection: local dispute rules, KYC/eKYC, default limits, self-monitoring tools.
Fiscal effect: understandable taxes with GGR, license fees, transparency of payments.
Tourism competitiveness: casino at hotels + legal digital showcase (tickets, tournaments, MICE).
Risk control: AML/CFT, fight against "gray" offshore, honest advertising.
2) Principles of future regulation
1. Phasing: pilot ("sandbox") → scale → optimization.
2. Technological neutrality: the same requirements for the web, applications and hybrid solutions.
3. Uniform RG/AML standards: age control, limits, sanction/PEP screening, journals in unchanged storage.
4. Simple rules for business: clear licenses, predictable taxes, public SLAs and KPIs.
5. Coordination of bodies: synchronization of the casino regulator with the lottery and equestrian branches, plus payment/financial departments.
3) Architecture of the future online gaming law (outline)
B2C categories:- Casino (RNG/Live), Betting (sports/virtual/esports), Mixed.
- Platforms, content studios, verification and payment providers.
- Domain/application registry (whitelist for communication providers).
- KYC/eKYC: liveness, anti-multi-account, SoF/SoW for VIP.
- RG package: default limits, timeouts, reality checks, centralized self-exclusion (API).
- Advertising: banning youth targeting and misleading creatives, disclosing RTP/odds and conditions of one-screen bonuses.
- Security: WAF/DDoS, network segmentation, penetration tests, bug bounties, immutable logs (WORM), incident policies.
- Reporting: monthly reports GGR/RTP/RG/AML incidents, annual independent audit.
4) Licensing and Supervision
Sandbox for 12-18 months: 3-5 B2C licenses with hard KPIs, creative restrictions and a mandatory RG/AML checklist.
Full model: after the pilot - expanding the registry, moving to standard license terms (3-5 years) and a traffic/turnover fee scale.
Supervision: A single digital gaming regulator or an expanded mandate from the current casino watchdog with a separate "digital department."
5) Taxes and fees (benchmarks)
Licensing: one-time entry fee + annual fixed payment (steps in scale).
GGR tax (online): starting 12-18% with subsequent KPI revision.
Responsible Play Fund: 0.5-1% GGR to centralized RG/assistance program.
Bets/jumps: unification of reporting and control of cross-markets (online/offline).
VAT/corporate taxes: a clear methodology for digital services to avoid double taxation and gray schemes.
6) Payments: fiat, mobile wallets, stablecoins
PSP/VASP registry: a list of allowed providers with auditable SLA, travel rule and address analytics.
On/Off-ramp: standardized bridges for stablecoins (USDT/USDC) and bank payments, mouthguards, and VIP transaction verification.
Payout SLAs: public deadlines (e.g. up to 12 hours for standard crypto/wallet amounts and 24-48 hours for cards/bank).
Transparency: Mandatory display of fees and ETA before payment confirmation.
7) Player protection and public interest
Age barrier 18 +: verify-before-play technology.
Self-limiting: limits of deposits/rates/time, "time-out" in one click, self-exclusion with inter-operator synchronization.
Game integrity: independent laboratories (RNG/RTP), certificate availability, control of assembly changes.
Education: mandatory RG banners, help lines, campaigns for schools/universities (without romanticizing winnings).
8) The role of hotel casinos in the new configuration
Hybrid showcase: offline casinos retain the core of the offer, and the "digit" is used for bookings, tournaments, loyalty and information services.
Cross-selling: "room + event + chips" packages, MICE calendar, VIP community.
Quality control: uniform RG/AML standards for offline and online activities of one group.
9) Reform timeline (24-36 month proposal)
10) KPIs by which to evaluate the reform
Legalization of turnover: the share of legal online GGR ≥ 60% after 24 months.
Payment terms: average TAT of cashout <12 hours (wallets/stablecoins) and <48 hours (cards/bank).
Responsible play: ≥ 50% of the active base use limits; ≥ 1% - voluntary self-exclusion.
Transparency: 100% certified games with available certificates and magazines.
AML/CFT: incidents <3 per 1,000 active players/quarter; 100% investigated.
11) Risks and mitigation options
Gray offshore will continue to compete. → Whitelist domains, a block of unwanted payment providers, a PR campaign about the risks of illegal immigrants.
Regulatory "overload" of business. → Phased requirements, "vacation" for implementation, policy/reporting templates.
Social criticism. → Strict advertising rules and a powerful RG program with public reporting.
Cyber threats. → National security guides, regular pentests, bug bounties.
12) Checklist for legislator and regulator
Clear categories of licenses B2C/B2B and understandable fees.
A single RG/AML standard with self-exclusion API and reporting.
Domain/application registry and list of allowed PSP/VASP.
Security requirements: WAF/DDoS, pentests, WORM logs, PII encryption.
One-screen advertising rules: RTP/odds, bonus terms, youth targeting ban.
Public KPIs and annual review of performance rates/charges.
Conclusion
The potential for future regulation in Guyana lies in neatly "screwing up" the existing offline model to a full-fledged digital architecture. A phased online license, clear payment rules, a strong RG/AML package and transparent KPIs will: protect players, attract quality operators and withhold taxes in the jurisdiction. Reform should not break the current "point" philosophy - it should expand it online, while maintaining a balance between the economy, tourism and public interest.