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How casino software is created

Online casino software is not one "game," but an ecosystem: game engines and mathematics, cryptographic RNG, payment and bonus logic, anti-fraud, KYC/AML, storefronts, mobile clients, telemetry, DevOps pipeline and regulatory requirements. Below is how it is built in practice.


1) Product architecture: what the platform consists of

Gaming clients: slots, roulette, cards, crash games, live video. Web (WebGL/Canvas), iOS/Android (Unity/Native), desktop (Electron).

Game Server (RGS): sessions, rules, bets/payouts, RNG calls, outcome log.

Platform (PAM/CMS): player accounting, wallets, bonuses, missions, RG limits, segmentation, content.

Payments: integration with PSP/crypto wallets, KYC/AML, fraud signals.

Antifraud and risk: models for identifying "mules," collusions, bonus hunting, multi-accounts.

Analytics and marketing: event buses, DWH/BI, A/B platform, trigger campaigns.

Admin panel: managing content, limits, shares, storefronts, payment limits.

Observability: logs, metrics, alerts, replays of rounds, incident rate.


2) Life cycle: from idea to release

1. Discovery: market goals, jurisdictions, payment corridors, RG requirements.

2. GDD/TK: document with mechanics, RTP range, volatility, features, UX flows.

3. Model: design of payment tables, event probabilities, balancing.

4. Prototyping: fast client + server echo endpoints, first simulations.

5. Production development: sprints, code review, safe integrations.

6. QA and certification: auto tests, load tests, RNG/statistics, preparation of laboratory package.

7. Staging/canary: limited traffic, monitoring metrics and errors.

8. Global release: rollout by region, A/B feature flags, post-marketing.

9. Support: balance patches, content events, SDK updates, incident response.


3) Maths and RNG: Heart of Fair Play

Model of the game: target RTP (for example, 96% ± tolerance), volatility (low/medium/high), frequency of bonuses, distribution of winnings.

Simulations: billions of rounds to test RTP/variance; construction of quantiles, hit-rate, duration of "dry" series.

RNG: cryptographic PRNG (e.g. on AES/ChaCha stream). Sowing from systemic entropy, regular reposting, separation of streams by games.

Integration: RNG → mapping in the outcome space (symbol weights, event odds) → payout calculation.

Logs of honesty: sides, nonce, hash control of build and payment tables; round replay capability.


4) Client side: speed, compatibility, convenience

Graphics and animations: WebGL/Canvas, 60 FPS, sprite optimization, butching.

UX: Available bet sizes, quick tips, spin history, readable rules

Accessibility and localization: fonts, RTL languages, currency/formats, hints and voice acting.

Mobility: fast start (<3 seconds), retention in the background, saving traffic.

Client protection: anti-tamper, resource signatures, secure channels (TLS pinning).


5) Back-end and platform

Microservices: RGS, wallet, bonuses, KYC/AML, directories, notifications, reporting.

Money consistency: idempotent transactions, two-phase confirmations, protection against "double write-offs."

Event bus: Kafka/PubSub for telemetry, bonus triggers and fraud signals.

Repositories: Postgres for transactions, Redis for sessions/cache, object storage for media and logs.

Scaling: auto-scaling by QPS/CPU, geo-replication, near-real-time caching.


6) Payments, KYC/AML and fraud

PSP/Crypto: cards, e-wallets, bank transfers, on-ramp/off-ramp.

KYC: identity/address/age verification; POP/sanctions lists.

AML: anomaly monitoring, turnover limits, source of funds, SAR reports.

Antifraud: rules (velocity, device fingerprint, proxy/VPN), behavioral models, graph signals of multi-accounts.

Risks: phishing, chargebacks, promotional abuse - countermeasures and blacklists of devices.


7) Responsible play (RG) by default

Instruments: limits of deposits/rates/time, self-exclusion, "cooling."

Signals: increasing frequency of sessions, "chasing" a loss, night peaks - soft warnings.

Transparency: history of operations, time counters, visible status of limits.


8) Certification and compliance

Laboratories: RNG statistics (NIST/Dieharder), RTP compliance with the declared ranges, correctness of outcome mapping.

Version control: hash-freezing artifacts, building signatures, sending via whitelist.

Jurisdictions: KYC/AML differences, bonus limits, T&C content, rate limits, age barriers.

Documents: model, simulation reports, RG guides, incident procedures, data retention policy.


9) Testing: Quality and Scale

Unit/integration: payment rules, wallet, bet anomalies.

Statistical: comparison of simulations with a benchmark (RTP/volatility).

Load: QPS peaks, jackpot promotion, degradation in case of failures.

Security: API pen tests, dependency analysis, secret scan.

Live monitoring: canary for 1-5% of traffic, SLO for latency/errors, auto-rollback for alerts.


10) DevOps and operation

CI/CD: assembly, tests, static analysis, signature, dev/stage/prod, feature flags.

Observability: metrics (APM), logs (centralization, masking of personal data), request tracing.

Backup and DR: backups, recovery plan, cold regions.

Incident management: on-call, runbook 'and, post-mortems and preventive tasks.


11) Live Casino: Special Engineering

Video Streaming: Low Latency (HLS/DASH/LL-CMAF), Adaptive Bitrates, Bet and Outcome Synchronization.

Physical accident: real decks/wheels + cameras/sensors; the server captures events, the client displays them.

Table scaling: sharding players, chat moderation, protection against spam and collusions.


12) Provably Fair for crypto games

Combined sides: server_seed (hashed in advance), client_seed from the player, nonce in rounds.

Check: after the session, the server opens the sid; anyone can replicate the outcomes and ensure honesty.

Limitations: RNG transparency does not replace audit of model and operational processes.


13) Analytics, A/B and content economics

Telemetry: bets, deduction, time to bonus, feature frequency.

Economy: jackpot management, seasonal events, in-game items store (for social products).

A/B tests: bonus frequencies, tutorials, different UX variants, impact on LTV/responsible play.

Anti-manipulation: protection against "retraining" players for patterns, compliance with RTP tolerances.


14) Roles and team

Game math designer/analyst: RTP/volatility, simulations.

Game/Client dev: render, animations, optimization.

Server/RGS dev: round logic, transaction consistency, scale.

Platform/Payments/KYC engineers: integrations, fraud signals.

QA/TA: auto tests, load, lab packs.

Sec/Compliance: secure development, compliance, audits.

DevOps/SRE: CI/CD, observability, fault tolerance.

Producer/PM/UX: value hypothesis, timing, quality of experience.


15) Security "by default"

SDL (secure development lifecycle): threat-modeling, secret-management, least privilege.

Client: asset protection, anti-manipulation, integrity check.

Server: limited perimeters, WAF/bot protection, rate-limit, network segmentation.

Data: disk and channel encryption, key rotation, PII minimization.

Audit: unchangeable logs, anomaly alerts, regular external checks.


16) Content plan and updates

Release footage: monthly new themes/mechanics, rebalance seasonal features.

Compatibility: retention without "breaking" updates, migration of database schemes without downtime.

Jurisdictions: different RTP pools/restrictions, local age requirements, back office with regional settings.


Creating software for casinos is engineering at the intersection of mathematics, security and user experience. A successful product combines an honest model and a crypto-resistant RNG, a convenient client, a reliable payment and anti-fraud system, a strong DevOps and strict certification. This approach allows you to release games quickly, scalably and within the requirements of a responsible, transparent and safe ecosystem.

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