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How the API works and why gaming platforms need it

API is a "common language" between parts of the gaming ecosystem: account and wallet platform (PAM), remote game server (RGS), payment providers, KYC/AML services, anti-fraud, CRM/marketing and BI. Without clear APIs, the platform does not scale, does not pass certification and does not withstand the pace of integrations. Below is how it works and why it is needed.


1) What are the APIs in the gaming platform

1. Gaming (RGS ↔ PAM):
  • round start/end, wallet debit/credit, validation of limits and player status;
  • synchronous operations (REST/gRPC) + events (webhooks/bus).
2. Payment:
  • deposits/withdrawals, holds, card/wallet verification;
  • confirmation asynchronously via webhooks.
3. Identification and Compliance (KYC/AML):
  • uploading documents, checking sanctions/PEP lists, case status.
4. Bonuses and promos:
  • freespin/cashback accrual, vager, mission/tournament tracking.
5. Antifraud and risk:
  • device-fingerprint, velocity rules, proxy/VPN checks, graph links.
6. CRM/Marketing:
  • segments, trigger campaigns, fluffs/email, A/B feature flags.
7. Reporting and BI:
  • daily GGR/NGR uploads, telemetry, log and incident audits.

2) Transport and integration styles

REST/JSON: universal, convenient for external partners.

gRPC/Protobuf: high performance between back-end services.

WebSocket/Server-Sent Events: live events (live tables, tournaments, progressive jackpots).

Webhooks: asynchronous PSP/KYC/game event notifications (signed).

Event bus (Kafka/PubSub): analytics, anti-fraud, log replication.


3) Key reliability patterns

Idempotency: 'Idempotency-Key' for debit/credit and payouts; repeated request does not duplicate the transaction.

Sagas/compensations: if the loan did not pass, roll back the debit of the round.

Queues and retrays: exponential pause, message deduplication.

Circuit Breaker/Timeouts: isolation of "falling" integrations.

Exactly-once for money: idempotent records, unique transaction keys, two-phase confirmation where appropriate.


4) Security and access

OAuth2. 0 (Client Credentials) + JWT with short TTL for server-to-server.

mTLS for critical internal links.

Webhooks signatures (HMAC) and 'timestamp '/replay protection check.

Scopes/role model: access by domains (payments: write, kyc: read, etc.).

Rate limiting/WAF/IP allow-list: protection against abuse.

Secret-management: key rotation, KMS/HSM.

Compliance: GDPR PII storage, access log, data minimization; for cards - PCI DSS (tokenization, no "raw" PAN).


5) Versioning and compatibility

Version en route: '/v1/... ', evolution via '/v2'.

Stable contracts: additions - backward compatible (new fields are optional).

Rejection policy: deadlines and migration guides.

JSON schemes/Protobuf contracts: a single source of truth.


6) Player data and money model (basic)

Player: id, status (active/self-excluded/blocked), RG limits, kyc_status.

Wallet: balance, currency, hold, transaction history.

Transaction: 'txn _ id' (unique), type (debit/credit/hold), amount, round reference, idempotent key, status (pending/committed/failed).


7) Examples of endpoints (abbreviated)

1) Round start/debit

`POST /v1/games/rounds/debit`

json
{
"player_id": "p_123",  "round_id": "r_987",  "amount": "1. 00",  "currency": "EUR",  "idempotency_key": "b2f6-…",  "meta": {"game_id": "slot_Atlantis"}
}

Answer

json
{"txn_id":"t_555","balance":"99. 00","status":"committed"}

2) Completion/Credit

`POST /v1/games/rounds/credit`

json
{
"player_id":"p_123",  "round_id":"r_987",  "win_amount":"12. 50",  "txn_ref":"t_555"
}

3) Webhook on deposit from PSP

`POST https: //platform. example. com/hooks/payments`

Title: 'X-Signature: sha256 =...', body: 'payment _ id, amount, status, timestamp'.

4) KYC cases

'POST/v1/kyc/cases' - create; 'GET/v1/kyc/cases/{ id}' - status (pending/approved/rejected).


8) Bonuses and vager via API

Accrual: 'POST/v1/bonuses/grant' (type, amount/freespins, term, max bet).

Wager counter: 'GET/v1/bonuses/{ id }/wager' - remainder, contribution of games.

Anti-abuse: betting limits, prohibited games, velocity rules.


9) Real time: live games and tournaments

WebSocket channel: balance/events of rounds, state of the tournament, progress of missions.

Back-pressure: buffering and rejection of "outdated" updates.

Time synchronization: server labels and drift correction.


10) Observability and audit

Correlation: 'X-Request-ID '/trace-id in all calls.

Metrics: QPS/latency/method errors, success rate of transactions, output time.

Audit-log of money: unchangeable storage, retention according to the license.

Round replays: storage of deterministic inputs of the RNG module and calculations.


11) Test environments and SLAs

Sandbox: fictitious PSP/KYC/games, deterministic responses.

Test contracts: checking schemes before laying out.

Load tests: peak tournaments/jackpots, degradation scenarios.

SLA: uptime, latency boundaries, payment confirmation time, RTO/RPO.


12) Frequent mistakes and how to avoid them

There is no idempotency for money. The result is doubles. Solution: keys, unique 'txn _ id', idempotent api.

Weak webhooks. No signature/repetition → loss of status. Solution: HMAC, retry with deduplication.

"Breaking" versioning. Solution: additive approach, timing of depression.

Mixing domains. Money, bonuses and play are separate services/boundaries.

Logic in the client. Rules of money/payments - only on the server.


13) Mini guide to bug design

Codes: '400' (validation), '401/403' (access), '404', '409' (idempotency conflict), '422' (business error), '429' (rate limit), '5xx' (incident).

Answer:
json
{
"error":"VALIDATION_ERROR",  "message":"amount must be positive",  "trace_id":"…",  "details":{"field":"amount","rule":"gt:0"}
}

14) Where APIs "do business"

Onboarding game providers: Fast RGS integrations → more content and retention.

Payments and local methods: higher conversion to deposit and withdrawal.

KYC/AML/fraud: less risk of fines and chargeback.

CRM/A/B: handmade personal campaigns.

BI/reporting: transparent metrics, license compliance.


15) Checklists (save)

Security & Compliance: mTLS/OAuth2, HMAC-webhooks, GDPR/PCI, PII minimization, audit log.

Money Safety: idempotence, unique txn, sagas, exactly-once accounting.

DX (Dev Experience): Swagger/Protobuf contracts, SDK, examples, sandbox, changelog.

Resilience: circuit breaker, retray, rate-limit, deduplication.

Governance: version/depletion, migration notes, SLO monitoring.


The API glues the gaming platform together: games communicate honestly with the wallet, payments are confirmed safely, bonuses and KYC work automatically, and analytics and anti-fraud receive events in real time. Competent design means the security of money and data, the speed of integration and compliance with licensing requirements. Follow the patterns of resilience, version and idempotency - and your ecosystem will scale without losing control.

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