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Casino in the architecture and design of the XXI century

Introduction: Façade to Ecosystem

In the 21st century, casinos have ceased to be an isolated "night object." Its architecture is now a platform for urban and tourist scenarios: hotels, conferences (MICE), gastronomy, retail, museums, gardens, embankments, sports and shows. The key twist is the design of the experience: the rate still exists, but it is sewn on the route "during the day - culture/business, in the evening - performance/dinner, after - halls." The architect works not only with form, but also with accents of light, acoustics, navigation, data and ethics.


1) New typology: integrated resort (IR)

Modularity. The casino is one of the modules along with hotels, theaters, museums, MICE pavilions, wellness and gardens.

Town planning scale. Complexes tighten pedestrian connections, bridges, promenades, forming new urban axes and squares.

"24/7" scenario. In the morning - conferences and museums, in the afternoon - shopping and parks, in the evening - gastronomy and shows, late - the game. So the city gets a round-the-clock rhythm without overheating one function.


2) Elevations-screens and parametric shells

Media facades. LED pixels and projection grids turn facades into a "newspaper of events" and light navigation tools. The brightness code is important: the architecture must distinguish between "invitation" and "visual noise."

Parametric. Scripting shells solve light/shadow zoning, aeration, noise protection and energy efficiency; they also form a recognizable silhouette.

Materials. Perforated aluminum cassettes, ETFE membranes, glass-stone hybrid; multifunctional layers (solar shielding, acoustics, media).


3) Biophilic and climatic design

Atrium Gardens. Daylight, clock insolation, encapsulated groves, water mirrors - reduce cognitive and acoustic fatigue.

Microclimate. Warm/cold "pockets," evaporative cooling in passage galleries, green roofs and catchment - "soft technologies" of comfort.

Street-interior crossings. Translucent pergolas, awnings, windshields - gradients of space instead of sharp thresholds.


4) Navigating without maps: architectural wayfinding

Axes and "anchors." Every 40-60 m - visual/sound landmark: fountain, light dome, art object, open-kitchen.

Light code. Ambient - for transit, accent - for tricks, task - for microscenes (cash registers, menus, chips); color temperature controls the rhythm.

Graphics ≠ a crutch. Pictograms and text are just a layer on top of the readable plan: perspectives, heights, openings and view "windows" decide the orientation themselves.


5) Acoustics and tactility

Shumolandschaft. Porous plaster, microperforation, "floating" ceilings and carpet fields relieve the hum of large halls.

Sound beacons. Quiet scenes, water, soft musical zoning - orientation "by ear."

Materials. The contrast of "heavy" (stone, brass) and "warm" (wood, textiles) sets the tactile status and reduces visual fatigue.


6) Inclusion and neuro design

Accessibility routes. Barrier-free entrances, ≤5° slopes, elevators "along the axis," visual/tactile duplicate content.

Neuro-sensitivity. "Quiet rooms," muted zones, lack of strobing patterns, user volume and light control.

Multiculturalism. Pictograms instead of long text, flexible dress codes of zones, menus in several languages.


7) ESG and Engineering: Responsibility Architecture

Energy. Heat recovery, VRV/VRF, free cooling, BMS with predictive logic; smart light scenarios and presence sensors.

Water. Greywater for irrigation and cooling systems, rainwater catchment, plumbing with low flow rate.

Materials and waste. EPD/HPD certification, modularity of structures, local supply; separate collection and reuse of decor.

City. Public transport "to the door," bicycle infrastructure, public terraces and parks as part of the social return of the project.


8) Digital doubles and operation

BIM-FM bundle. Transition from the design model to operation: room passports, sensors, cleaning and technical inspection scenarios.

Digital twin. Simulation of flows, evacuation, temperatures, noise, loading of parking lots; UX test prior to construction.

Operational analytics. Heat maps of movements, adaptive personnel schedule, point improvements in navigation and light.


9) Fair Play UX: Spatial Responsibility Design

Rule visibility. "Probabilities and limits - in two clicks/steps": help desks, QR codes, understandable infographics.

Soft frictions. Session timers, quiet routes, lounge pauses, drinking points; architecture that does not provoke "traps."

Evacuation plans and safety. Visible exits, readable logistics of security posts, light without blinding - the dignity of the guest is more important than effects.


10) Public spaces as "dividends to the city"

Fountains, gardens, embankments. "Free foreplay" for residents and tourists - works as marketing and ESG at the same time.

Cultural scenes. Street galleries, open-air ampitheaters, media arches for city events.

Neighborhood of functions. Cafes, libraries, pavilions of creative industries "dissolve" the monoculture of the resort and reduce night overheating.


11) Anti-patterns: Mistakes to avoid

Corridor dead ends and "labyrinths" without visual exits.

Light overheating (equally bright everywhere) - fast visual fatigue.

Echoing atriums without acoustic strategy.

False thematization: decor without reliance on plan, service and script.

Invisible security: the intersection of guest flows and logistics, closed emergency exits in the "decor."


12) Case miniatures (unbranded)

Urban "infill." A compact plot in historical fabric: a media belt on the eaves, light as navigation, quiet courtyards-gardens inside, a flexible stage on the roof.

Coastal resort. Longitudinal axis "embankment - garden - atrium - hall," wind protection, shadows of pergolas, rain catchment in bioprods.

Business cluster. Bridges to oncoming towers, a MICE platform on the second level, public terraces and a "city hall" with exhibitions of local art.


13) Architect and developer checklist

Composition and space

Main axis + secondary compartments.

Every 40-60 m - "anchor" (light/water/art).

Transitions ulitsa→interyer through semi-open filters.

Light and acoustics

Three layers of light (ambient/task/accent), speaker by hour.

Coef. ≥0,6 absorption in waiting areas; diffusion in atriums.

Lack of strobing patterns, especially in transits.

Inclusion and security

Barrier-free routes, tactile icons, "quiet zones."

Visible and accessible emergency exits; readable plans.

Drinking points and places for pauses within a radius of 60-90 m.

ESG and operation

Energy and water efficiency with BMS monitoring.

Modular finishing, local materials, separate collection.

BIM→FM and digital twin for streams and climate.

UX and Ethics

Fair submission of rules/probabilities; quick help.

Soft frictions (timers, pauses), lack of "trap routes."

City events calendar and open public scenes.


14) A Look Ahead: A Hybrid of Physical and Digital

AR navigation and personal routes according to the interests of the guest.

Jet facades: media fields that react to city events and environmental parameters.

Onchain transparency of selected operations (tickets, charitable contributions, carbon credits) as part of the public trust.

Adaptive layouts: transformable halls, "plug-in" pavilions for exhibitions and festivals.


Conclusion: Architecture that makes experiences mature

A 21st-century casino is an architectural tool for assembling a city: light and gardens, bridges and terraces, responsibility and inclusion, data and art. When composition, engineering and ethics work together, the game becomes one of the acts of a great work - next to culture, nature and citywide guest houses. Such architecture does not attempt to "capture" attention by force; she offers an adult, transparent and beautiful experience in which not only the guest wins, but also the city.

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