AI management of promotional campaigns and promotions
Principles of Responsible Promotion
1. Incrementality> coverage: the goal is an increase to the baseline, not a maximum of bonuses handed out.
2. Fairness and transparency: understandable conditions, the same rules for the same segments.
3. Data minimization: enough behavioral and product signals; PII - out of strict necessity.
4. RG/Ethics by default: Promo does not push risky behavior and respects player limits.
5. Without "twisting" chances: in gambling products, promos do not change RTP/probabilities, only the economy around (cashback, missions, etc.).
AI orchestration architecture promo
1) Data collection and normalization
Product events: sessions, deposits/purchases, missions, KYC/RG statuses.
Communication channels: in-app, e-mail, push, on-site banners.
Restrictions/policies: jurisdictions, limits, anti-fraud rules.
Hygiene: idempotency, timestamps, pseudonymization, TTL for raw data.
2) Models
Propensity/Next-best-action: probability of targeted action without promo.
Uplift/CATE: assessment of the incremental effect of a particular offer on a segment.
RNN/Transformer-Best send-time optimization.
Pacing/demand: forecast budget expenditure and audience saturation.
Anti-fraud promo: account/device graph, multi-pack and "split" payment schemes.
3) Orchestrator promo
Decides "to/what/when/where" in real time.
Complies with guardrails: frequency limits, cap on discounts, ban on offers "over" active RG limits.
Takes into account inventory/budget, conflict of resolution of offers and A/B split.
4) Causal evaluation and experiments
Holdout/geo-experiments and switchback designs.
Online evaluation of uplift (techniques T-learner/X-learner, doubly robust).
Reporting: incremental revenue, NMG (net marketing gain), LTV effect.
5) Observability and audit
Dashboards: pacing, contact frequency, response, ROI, anti-fraud incidents.
Decision logs: "to/what/why," model version, probability and expected uplift.
Transparency for the user: the center of promo history and conditions.
Promo formats (with AI feed)
Missions and progressions: Skill/time tasks (without affecting odds of winning). Rewards - cashback/skins/tournament ticket.
Cashback/rackback: dynamic bet on stability KPIs (e.g. lower on "race to lose").
Personal Offer Showcases: Content/Events/Seasons Relevant to the Player's Story.
Voluntary challenges: "slow mode "/" time-cap "for gentle play with soft rewards.
Surprise-and-joy: rare, fair gifts that don't depend on amounts.
Never: Do not offer offers that stimulate bypassing RG limits or increasing risks.
Anti-fraud and budget protection
Column of promo abuse: connections by devices/payments/behavior; identification of coupon "farms."
Cycling rules: limits on the number of activations/days/account/payment method.
Payment anomalies: monitoring returns/chargebacks after receiving a bonus.
CUS/geo-gardrails: offers are available only to relevant jurisdictions and statuses.
Confirmation threshold: large promos - after manual moderation or an additional verification step.
UX and Communications
Transparent conditions: a simple card "what, how much, before when, how to get."
Clear consequences: "bonus active for 7 days, no wagering required/rules X."
Neutral tone, no FOMO: No "urgent or miss the chance" pressure.
Promo Center: history, mission statuses, the ability to refuse communications.
Accessibility: large print, contrast, subtitles; localization of language/currency.
Success Metrics (KPIs)
Incrementality and economics
Uplift by target action/revenue, NMG (revenue − cost − promotional margin costs).
Cannibalization (% of actions that would happen without promo).
LTV effect and retention after the end of the promotion.
Operations
Budget pacing, contact frequency (per user), p95 offer delivery time.
Targeting/jurisdiction errors, channel timeouts.
Antifraud
TP/FP for promotional abuse, blocked amounts, average time to detection.
Repeated violations and rejected payments.
RG/Compliance
Offers stopped by RG gardrails, the share of players with active limits/pauses.
Complaints about incorrect conditions/pressure.
Trust/UX
CSAT/NPS on promo, CTR "terms details," unsubscribing from channels.
Algorithms in practice
Uplift-modeling
T-learner/X-learner on gradient boosts/tabular transformers.
Target - Δ between treated and control groups, regular recalibration.
Contextual Bandits (NBA)
Selection of the offer/channel/time for the context (device, hour, history, RG state).
Thompson Sampling/LinUCB with penalties for frequency and risks.
Pacing and budget
Forecast of daily demand and auto-distribution of limits (budget throttling).
Cap on offers in the cohort to avoid supply burnout.
Causal graphs and DR scores
Doubly-robust/IPS for online assessment when randomization is limited.
Graph adjustments for dependent users (referral effects).
Compliance and red lines
It is impossible: hidden conditions, offers that push you to bypass limits/self-exclusion, individual changes in chances/codes, manipulative texts.
It is necessary: log "why we show," audit of bias models, access to a person by controversial cases, quick cancellations in case of errors.
Roadmap 2025-2030
2025-2026 - Base
Data layer and promo orchestrator, frequency limits, holdout incrementality assessment.
Uplift V1 and channel/time bandit.
Anti-fraud promo: graph + cycling, promo center for the user.
2026-2027 - Maturity
Causal ML at the offer level, budget pacing with saturation forecast.
Multilingual communication, personal missions with RG-gardrails.
NMG/LTV reporting, automatic condition audit.
2027-2028 - Ecosystem
Marketplace of offers from partners (with uniform rules and audit).
It is a model device for private signals; explainability-cards "why you see it."
2028-2029 - Standards
General formats of logs/conditions, public reports on incrementality and ethics.
Extended causal experiments (switchback/geo) as normal.
2030 - Default
"Incrementality-by-design," certified gardrails, promo as a managed asset with understandable profitability and a minimum of risks.
Launch checklist (30-60 days)
1. Data and rules: connect product/channel events, set frequency limits and RG-gardrails.
2. Basic causality: include holdout and first 2-3 A/B on offers; measure uplift and NMG.
3. V1 models: propensity + uplift on boosts; channel/timing bandit.
4. Antifraud: cycling, graph of connections, manual moderation of large bonuses.
5. UX: promo center, transparent conditions, "refuse mailings" button.
6. Observability: dashboards pacing/ROI/abuse/RG; logs "to whom/what/why."
7. Processes: weekly calibrations, low uplift stock folding plan, quick cancellations on errors.
Mini-cases
Relouch players after the break: the uplift model shows that 5% cashback gives + 12% to return, and 10% - only + 2% from above and high abuse → leave 5%, limit the frequency.
Missions "slow mode": players with frequent long sessions - tasks with pauses and soft rewards; decrease in extra-long sessions by 19%, without falling LTV.
Anti-fraud coupons: the graph detects a "farm" of 31 accounts on one device → an autoblock of offers, a case for a review, a refund according to the policy.
AI makes promotional campaigns a managed asset, not a "discount lottery." Key ingredients for success:
- causal incrementality assessment, RG/compliance and anti-fraud gardrails, transparent terms and conditions and respectful UX, budget pacing discipline and model auditing.
So promo really grows business, builds trust and supports healthy user behavior - without manipulation and gray areas.