WinUpGo
Search
CASWINO
SKYSLOTS
BRAMA
TETHERPAY
777 FREE SPINS + 300%
Cryptocurrency casino Crypto Casino Torrent Gear is your all-purpose torrent search! Torrent Gear

Why some casinos operate without profit in the early years

The myth "casinos are always in the black" does not stand up to scrutiny. Most new operators (online and offline) pass the unprofitable corridor from 12 to 36 months. The reasons are not a "weak product," but a cost structure and a slow return on investment: licenses and integrations, expensive marketing launches, bonus activation, payment rails, content and personnel, and on the ground - also CAPEX locations. Below is a system map of this "valley of death" and tools to pass it shorter and safer.


1) Early stage unit economics: LTV

Basic formulas

GGR = Handle × (1 − RTP) = Handle × HE

NGR = GGR − bonuses − royalties to providers − payments − game taxes − jackpot contributions
  • EBITDA = NGR − marketing − salaries − hosting/platform − other OPEX
  • LTV ≈ ARPPU × margin after bonuses/payments × life expectancy (months)
  • Payback (months) = CAC/( monthly margin)

At the start, the CAC is high, Retention is low, the Approval Rate of payments is not set up, and the Bonus Cost% is too high. LTV is still "short" (little retention), so LTV/CAC <1 first months is a frequent, almost inevitable scenario.


2) Where "burns" the most: early spending map

1. Marketing and affiliates - peak in D0-D90: channel tests, CPM/CPC higher than mature players; expensive "first deposits."

2. Bonuses and freespins - without a neat cap/wager, they turn into "discounts" rather than investments in iLTV.

3. Payments - low Approval Rate, high PSP rates and FX fees; lead delays → returns/chargeback.

4. Content and live studios - royalties 8-15% GGR (slots) and 20-35% NGR (live), MG/exclusives.

5. Licenses, audits, certification, lawyers - inevitable fixed costs; offline - rent, equipment, personnel, REIT/leasing.

6. Platform/RAM/hosting - fix + variable fee, SOC/monitoring, DDoS/anti-fraud.

7. Team - support 24/7, payers, risk/AML, CRM, studios.


3) Why revenue is "catching up" slowly

Cohort inertia: LTV is revealed in 6-18 months; early cohorts are small.

Optimization of the funnel takes time: CUS/payments/payments - each pp Approval Rate rises for weeks.

Content and seasonality: The game/show portfolio finds "its" prime time and jackpots through experimentation.

Onshorization: the transition to "white" rails increases conversion, but first - integration and audit.


4) Typical loss scenarios by model

Online casinos (regulated markets)

Phase 0-6 months: LTV/CAC 0. 5–0. 9; Bonus Cost 15–25% GGR; Approval 75–85%; p95 Time-to-Payout > 12 ч.

Phase 6-18 months: LTV/CAC 1. 2–2. 0; Bonus Cost 12–18%; Approval 88–92%; p95 TTP <4 h.

Break-even point: at NGR/GGR ≥ 55-65% and EBITDA/NGR 20-35%.

IR/Ground

САРЕХ/leasing eat up margins; project payback - 3-7 years. The key is MICE/ADR/RevPAR and local traffic.


5) Rank the levers that "flip" P&L the fastest

1. Payments: + 5 p.p. Approval Rate = + 3-8% to GGR with the same marketing; p95 TTP <4 h (VIP minutes) → Retention and Repeat Deposit Rate growth.

2. Bonus discipline: − 3-5 pp Bonus Cost% while retaining Retention = double digit EBITDA gain.

3. Content mix and missions: volatility balance, network jackpots, seasonal events → more sessions without overheating promos.

4. Affiliates: transition to CPA + RevShare with retention KPIs; a slice of "expensive" sources.

5. Onshore PSP/license: opens white channels and reduces Payment Cost/chargeback.

6. VIP processes: fast-lane payments, personal limits and perks within the RG.


6) Bonuses: how to turn a "loss" into an investment

Rules "in the code": non-stocking promotions, cap bets/volatility, excluded games, net win vager, device/payment binding, velocity limits.

Methodology: holdout tests on iLTV, not "whole LTV"; D30/D60/D90 horizons.

KPI: Bonus Cost% GGR, Incremental LTV/Bonus ROI, Abuse Rate, Time-to-Second-Deposit.


7) P&L mini-model "as it is → as it should be"

Was (month):
  • GGR $1.0 million; Bonus 20%; Provider 12%; Payments 2% Handle (~1,5% GGR); Gaming tax 18% GGR.
  • NGR = 1.0 − (0.20 + 0.12 + 0.015 + 0.18) = $0.485 million
  • OPEX: marketing $0.35m; salaries $0.12m; platform/hosting $0.03m; other $0.05m → EBITDA = − $0.065m.
It became (after 6-9 months):
  • Bonus 15%; Payments 1.0% GGR (local methods); Approval +5 п.п. → GGR +5%.
  • GGR = $1.05m; NGR = 1,05 − (0,1575+0,126+0,0105+0,189) = $0,567м.
  • Marketing Rationalized: $0.28m; remaining OPEX previous → EBITDA = + $0.087m.
  • Three levers provided access to plus: payments, bonuses, marketing.

8) Cash and Risk: How to Live the Valley

Runway ≥ 12 months fix costs; reserve credit lines; scenarios 50/75/90% of GGR plan.

Covenants and leases (for IR): agree in advance "liquid" periods.

Payout control: SLA, VIP prioritization, anti-chargeback; do not save on speed - it will be more expensive.

Regulatory/License: pass audits and certifications in a timely manner so as not to lose PSP and media.


9) Metrics checklist per weekly committee

Income and margin

Handle, GGR, NGR, NGR/GGR% (take-rate), EBITDA/NGR%.

Bonus Cost%, Provider Share%, Payment Cost% Handle.

Client

Retention D7/D30/D90 (paying/all), Repeat Deposit Rate, Time-to-Second-Deposit.

VIP share of GGR, VIP churn, p95 Time-to-Payout (общий/VIP).

Payments and risk

Approval Rate (dep/withd) by Method/Country, Chargeback/Refund rate.

Fraud-Blocked Rate, Abuse Rate, complaints/1k sessions.

Technique/Operations

Uptime payments/providers, Error-budget, GGR/min alerts.


10) 100 Day Plan (Online)

Weeks 1-2 - Diagnostics

Cohort curves, hazard-efflux model; payment card (Approval by methods), bonus analysis (cap/stacking).

Inventory of content and provider rates; "minus" campaigns - stop.

Weeks 3-6 - Quick Wins

PSP cascades, local methods, KYC auto-check; p95 TTP <4 h.

Bonuses: non-stumbling, cap 2-5% GGR by game, missions with unlock.

Content: network jackpots, seasonal calendar, prime time live tables.

Weeks 7-12 - System

CDP/CRM triggers (second-deposit nudge, winback playbooks).

Shooting nets with providers, the first exclusives; optimization of aggregator tail.

Dashboard KPI + alerts; weekly "margin review."


11) Why "loss first" is strategically rational

Buying market share in onshore jurisdictions: access to "white" canals and banks of roads at the entrance, but reduces long-term CAC.

Cohort return: honest payments and PF transparency increase trust → longer life cohorts → higher business multiplier.

Network effects of content: the larger the base, the cheaper the exclusives and tir conditions.


12) Frequent Faunder Errors

Pour traffic at Approval 80% and p95 TTP> 12 h - burn money.

"Treat" retention with frispins without rules and anti-abuse.

Count ROI promo without holdout and iLTV.

Ignore pre-tax in the royalty formula for providers in high gaming tax markets.

Early rebranding without value (payments/content/payments) - minus to trust.


13) Short P&L plan template (insert your numbers)

Handle ………
  • RTP/HE ……… → GGR ………

Less: Bonuses.........; Providers.........; Payments.........; Gaming tax ………; Jackpots......... → NGR.........

OPEX: Marketing.........; Personnel.........; Platform/Hosting.........; Other......... → EBITDA.........

KPI-goals 90 days: Approval dep ≥...%; p95 TTP ≤ … h; Bonus Cost ≤ …% GGR; Retention D30 ≥ …%; LTV/CAC ≥ …×


Casino in the red at the start is not a coincidence, but a consequence of the industry's design: the high cost of entry and the delayed return of cohorts. Three disciplines accelerate profitability:

1. Payments and payments without friction, 2. Bonuses as an investment in iLTV, not a discount, 3. Content/missions/jackpots for repeat sessions.

Add onshore licenses, PF transparency and responsible UX - and the LTV curve will "collapse" CAC, and temporary unprofitability will turn into projected profit and capitalization growth.

× Search by games
Enter at least 3 characters to start the search.