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History of gaming halls of the XIX century

Introduction: The age in which the game found a home

The 19th century made the game a leisure infrastructure. Hotels and resorts turned into curhouses with an orchestra and halls, cities - in a network of clubs, rivers - in the trajectory of steamboats-casinos, and borders - in the line of jurisdictions. The game has become part of the tourism economy, a showcase of luxury and a platform for international communication.


Architecture and stage: what a "typical" hall looked like

State rooms. High ceilings, colonnades, chandeliers (first gas, then electric), mirrors, parquet and carpets.

Zoning. A large roulette/baccarat hall, "rooms of silence" for cards (whist, ferrarol, later - bridge), a reading room and a buffet.

Cloth and furniture. Heavy tables on carved legs, green cloth, soft sides, wheelchairs, separate checkout counters and "drop boxes."

Orchestra and walking gallery. The music set the rhythm of the evening; terraces and boardwalks attracted a non-playing audience - it was a theater of decency, where the game is only part of the performance.


Light and technology: from gas to electricity

Gas lighting increased the evening life of the halls and allowed to expand the opening hours.

Electricity (the end of the century) gave the effect of shining shop windows and tables, improved the visibility of bets and the work of "eye in the sky" - observers in the galleries.

Inventory. Improved decks, shouse for several decks in card games, accurate roulette wheels of European masters, cash hoppers and safes.


Geography: where they played and why

German and French resorts

Baden-Baden, Wiesbaden, Ems - Kurhaus at mineral springs. In the afternoon - treatment and walks, in the evening - roulette and baccarat. The income from the game was financed by the orchestra, parks, bridges - the game is like leisure + urban infrastructure.

Monte Carlo

By the middle of the century, the principality was betting on a "palace of excitement": one zero on roulette, strict procedures, an opera house, hotels - the standard of the resort ecosystem, where the casino is an anchor.

London and Paris

London clubs - closed, with membership and recommendations; the game is part of the gentleman's code (whist, hazard, later baccarat).

Paris - salons and private houses games, periodic waves of bans and indulgences; brilliant seasons attracted foreigners.

USA: Mississippi and Frontier

River steamers with map/farao saloons, saloons from New Orleans to San Francisco. Here the image of a professional dealer is formed, "clean" procedures and counteraction to cheating appear.

Russia

Petersburg and Moscow clubs (Noble, English clubs): roulette, pharaoh, whist; strict dress code, debt books, charity nights - playing as part of society season.


Games and their economics

Roulette. European model with one zero in resorts (less margin, higher influx of guests), double zero in the USA (higher margin). The ritual of payments, the "track" of advertised rates in Europe.

Baccarat/chemin de fer. Aesthetics of large chips and short solutions; the bank's commission is a transparent source of income.

Pharaoh (Faro). Fast pace, understandable rates - a favorite of saloons and clubs until the end of the century; the subject of anti-cheating.

Whist → bridge. "Smart" card game for salons; rates are moderate, status is high.

Bones/hazard, craps. On the frontier - noisy halls and instant dispersion; in Europe - rather a rarity.

Early poker. In the USA - draw and herd; by the end of the century, it was consolidated as an American style of playing information and bluff.

Margin and rhythm. The house earns through built-in advantage (roulette, baccarat), "bank "/commission, or time/reck in the card rooms. The faster the distributions, the higher the turnover with the same margin.


Etiquette, roles and audience

Dress code and manners. Fracas and crinolines in Europe; vests, neckerchiefs and hats - in American saloons.

Female audience. At the resorts - active participants in baccarat/roulette; in British clubs, access is limited, but in the salons of Paris, hostesses lead the rhythm of evenings.

Foreigners and seasonality. Resorts lived "seasonally": the summer influx of nobility and the bourgeoisie - peak banks and balls.


Security and "fair scene"

Viewing galleries and "pit bosses." Observers controlled the croupiers and players.

Deck changes and procedurality. Bid announcements, markers, lines, banning "string betas."

Anti-cheating measures. Fighting marked cards, curved corners, "sticky fingers," substitution of chips; mirrors and lighting as transparency technology.


Advertising and public relations

Posters and travel guides. Resorts advertised "air, music and play" as a package.

Secular chronicle newspapers. Victories, scandals, charity circulations - free PR.

Showcase effect. Winning "with visible payout" is the best advertisement; the orchestra plays, the crowd gathers.


Law and the pendulum of morality

Licensing and monopolies. The city/principality controls the hours of operation, the list of games, the share of income.

Waves of bans. Moralistic campaigns shut down games at home or cut formats; the industry migrates to neighboring jurisdictions or goes to clubs.

Charity and "social report." Part of the income - for parks, lighting, hospitals; this mitigates criticism and legitimizes the game as a "mechanism of the common good."


Resort and city economy

Multiplier. Casino pulls hotels, restaurants, shops, theaters, transport.

Jobs. Croupiers, cashiers, musicians, flower girls, tailors, carriages → a whole ecosystem.

Investments. Kurhaus profits went to embankments, gardens, concert programs - the game built the city.


Scandals and legends

Debts and duels. Conflicts over allegations of cheating; "non-payment" - social death.

Brownie "bayas." Suspicions of dishonest wheels, investigations, public inspections - the birth of an audit culture.

Star losses. The names of famous guests became myths - "warning and attractive story" at the same time.


Transition to modern: what remains in the XX century

Table and cloth standards, the role of pit bosses, and the camera as the gallery's successor.

Tourist product "resort + casino" (Monte Carlo as a template).

Etiquette code: dress code, betting ritual, timely payment - still the core of the "honest scene."


Chronology (simplified)

Early 19th century: Kurhaus of Central Europe; salons of Paris and London.

Mid-century: The rise of US river gaming halls; Pharaoh grows stronger, early poker; gas lighting.

Second half of the century: Monte Carlo as reference; electricity; formation of the profession of croupiers and pit bosses.

The end of the century: standardization of procedures, international tourism, the first quasi-monopolies and hard licenses.


Glossary

Kurhaus is a resort complex with halls, an orchestra and a casino.

Pit boss - senior over tables and lounge staff.

Faro is a 19th-century high-speed banking card game.

Check reputation is an unspoken payment discipline of aristocratic clubs.

Wheel bias - skewed probabilities due to roulette defect/wear.


Conclusion: the century that made the game public and professional

The 19th century transformed the game from private fun into an urban and resort industry with architecture, music, etiquette and regulation. Table standards, staff roles, margin models and travel marketing were born here. From curhouses to Monte Carlo and river saloons, it was then that the game learned to work as an honest procedure and sell not only the chance, but also the scene on which this chance is played out.


Continuation ideas on your site

"Kurhaus as a business model: music, park and roulette"

"Pharaoh and the Fight Against Cheaters: 19th Century Integrity Technology"

"From Gas to Electricity: How Light Changed the Game and Safety"

"Mississippi River Casinos: Myth and Reality"

"Monte Carlo: How One Zero Became a Global Brand"

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