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Slot certification process: who checks games and how

Certification is confirmation that a game meets technical standards and rules for player protection in a particular jurisdiction. Below is a system analysis: who is involved, what is checked, how to prepare, what artifacts are needed, and how to maintain compliance after release.


1) Process participants and their roles

Regulator (government agency) - establishes rules (RTS/technical standards, RG/advertising requirements), maintains registers of approved providers and games, can conduct inspections and request logs.

Testing laboratory (3rd party lab) - independent testing of RNG, mathematics and functionality; issue of report/certificate of conformity.

Provider/studio (B2B) - develops the game, prepares a technical package and communication with the laboratory, supports changes (change management).

Operator (B2C) - release of the game on the site/in the application, compliance with local rules of the showcase, banners, age restrictions.

Aggregator/RGS platform - transport and orchestration: unified APIs, billing, sometimes - a common logging/monitoring framework and help with "market builds."


2) What exactly is being checked

2. 1. RNG and chance

Generation method, initial seed/reinitialization, independence and sequence uniformity.

Tamper protection: where the RNG (client/server) is physically/logically located, integrity control.

2. 2. Mathematical model and RTP

Compliance with the declared payment tables and profiles; correctness of event frequencies, jackpots, bonuses.

Long-term return (RTP) and spread (volatility) within specific market standards.

2. 3. Functionality and UI/UX

No hidden mechanics, misleading elements, correct rules and tips.

Readability, availability, correct localization, warnings, age icons.

2. 4. Responsible Gaming (RG)

Reminders of the session duration (if required), links to help, correct operation of limits/timeouts in integration with the operator.

2. 5. Logging and reporting

Completeness and immutability of key events (rate, result, triggers, sessions, limits), export for audit, time synchronization.

2. 6. Security and change

Version control and integrity of builds, hash sum, signatures, deploy/rollback procedures, access control; compliance with information security policies.


3) Documents and artifacts that the studio is preparing

GDD + math: descriptions of mechanics, pay tables, RTP profiles, jackpots, triggers, bet limits.

RNG dossier: algorithm description, initialization/reinitialization, sources of entropy, placement architecture.

Technical passport of the build: version of the engine and dependencies, list of assets, integrity control (hashes), configurations.

References/rules/localization: texts for all market languages, legal warnings, age tags.

Logging scheme: list of events, format, storage, export, timestamps and timezones.

Change procedures: who and how makes changes, how versions are recorded, how hot-fix and market build are issued.

Information security and RG policies (relevant excerpts): accesses, incidents, backups, DPIA/privacy, integration points with the operator.


4) Certification steps (typical cycle)

1. Pre-audit (internal): auto-runs of mathematics/simulations, revision of logs, linting of references/localizations, smoke tests UI.

2. Application to the laboratory: filling out forms, transferring the game build and RGS, accesses/keys, test stand and documentation.

3. Lab tests: RNG, math/simulation, functional scripts, RG/logging, language/rules, client/server stability.

4. Feedback: defects/inconsistencies → fixes → repeated runs.

5. Report/certificate: the final report of the laboratory, which is attached to the application from the regulator or to the aggregator register.

6. Listing and market build: registration of the game on the market, placement in the catalog; Country-specific assembly (language, limits, warnings)

7. Post-release monitoring: checking the compliance of live telemetry with the declared parameters, incident management.


5) Market build: why one game ≠ one build

Different countries require different:
  • languages ​ ​ and wording of warnings, betting/winning limits, age icons/icons, RG functions (for example, frequency of pop-up reminders), odds display/RTP rules.

Divide the branches: global build → market builds (list of differences). Map versions and hashes to prove at any time which build the player has.


6) How studios speed up lab walkthrough

Simulations before sending: drive billions of spins, compare with theory, fix tolerances for the report.

Localization checklists: ICU-plurals, cases/gender, special characters; automatic validation of variables' {username} '.

Logs as a product: pre-agreed event format, test uploads, stable timestamps (UTC).

Safe builds: disabled debug, fixed versions, repeatable build.

Certificates in "human language": without hidden conditions, with examples, with agreed legal reservations.

Change management: one person responsible for versioning and communication with the laboratory/regulator.


7) What often "breaks" certification (and how to avoid)

1. Non-compliance with the declared payment tables.

→ Automatic regressions of mathematics and reports "theory vs simulation."

2. Weak logging.

→ Include required fields and unchanging key events, check export in advance.

3. Incomplete/incorrect help.

→ Country templates, legal editing, single glossary of terms.

4. Driving localizations.

→ Centralized Glossary + ICU/Variable AutoChecks.

5. No change procedures.

→ Document version branching, store hashes and delivery channels.

6. UI is misleading.

→ Usability checklist, ban on visual "hints" on the "hot" slot.

7. Opaque RNG.

→ Complete generator dossier, physical and logical separation from business logic.


8) Maintaining compliance after release

RTP/volatility monitoring: compare live data with calculated ranges, react to deviations.

Hotfix procedures: minimal changes without affecting mathematics; when mathematics is involved, re-certification.

Incidents and notifications: record and timely inform the operator/regulator, keep post-mortems.

Log audit: periodic uploads/checks, control of completeness and timestamps.

Market builds updates: update warnings/icons/limits when changing country rules.


9) Checklists

Before sending to the laboratory

  • GDD + math reconciled; simulations coincide with the theory.
  • The RNG dossier is complete and relevant.
  • References and localizations are ready, checked by a lawyer.
  • Logs: event list, format, test upload.
  • Technical passport of the build: versions, assets, hashes, repeatable build.
  • RG/limit configuration files are highlighted and documented.

Market build

  • Languages/language by country.
  • Limits/warnings/age icons correspond to RTS.
  • The operator's display/banners are consistent (no introductory wording).
  • RGS/Aggregator integration tests passed.

Post-release

  • Monitor RTP/volatility and client/server errors.
  • Incident plan and communication channel with operator/regulator.
  • Hotfix procedures and criteria when recertification is required.

10) 90 Day Roadmap

0-30 days

Audit of mathematics, RNG dossier, logging; assembling checklists for target markets.

Internal simulations and autotests of UI/localizations; preparation of technical passports of builds.

31-60 days

Submission to the laboratory; feedback fixes; preparation of market builds.

Aggregator/operator integration tests, monitoring setup.

61-90 days

Receipt of report/certificate; game listing; release in the pilot market.

Post-release validation of metrics and RTP, debugging of incident procedures and reporting.


11) Short FAQ

Do I need certification for each version?

Significant changes in mechanics/mathematics → yes. UI cosmetics and texts - according to the rules of the country (often it is enough to notify/retest individual blocks).

What is the difference between "provider approval" and "game certification"?

The first is the right to supply content (B2B status), the second is to check a specific title for a specific market.

Is it possible to release the same build in all countries?

As a rule, no. Market builds are needed due to language, limits, RGs and alert forms.


Certification is not a one-time "tick," but a process: transparent mathematics, explainable rules, correct logs, discipline of changes and respect for market requirements. Teams that treat compliance as part of the product architecture pass labs faster, reduce post-release risks, and open access to more operators and jurisdictions.

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