WinUpGo
Search
CASWINO
SKYSLOTS
BRAMA
TETHERPAY
777 FREE SPINS + 300%
Cryptocurrency casino Crypto Casino Torrent Gear is your all-purpose torrent search! Torrent Gear

Why providers release joint projects

Article volumetric text

Entry: cooperation as a growth engine

The iGaming market has become so competitive that single market "hits" are giving way to synchronous work. Co-productions between providers are a way to combine strengths: some bring recognizable mechanics, others - distribution and certification, others - visual style and brand licenses. As a result, the player gets a "star composition" in one product, and the business gets a more predictable economy and quick access to new regions.


Why do providers need co-development: key logic

1) Time-to-Market

Ready infrastructure: using someone else's RGS platform, RNG certified and build pipelines saves months.

Parallel development: one partner conducts mathematics and game design, the other closes art/animation, the third - integration and QA.

Access to already approved frameworks: Reusing engines that have been audited by multiple regulators dramatically reduces certification time.

2) Expansion of distribution

Aggregator networks and exclusives: partners have different pools of operators, marketplaces and aggregators - together the coverage is wider.

Localization and jurisdictions: one provider is strong in the EU, the other in LatAM or Asia; joint release immediately "closes" several markets.

Cross-promo: two (or more) CRM ecosystems for mailings, tournaments, missions and battle events.

3) Risk mitigation and CAPEX

Splitting budgets: development, marketing, IP licenses, UA activities - everything is divided.

Portfolio effect: providers share the risk of "non-shooting" mechanics and compensate for it through multi-channel monetization.

4) Access to partner's unique assets

Branded mechanics: Megaways-like, Cluster, Hold & Win-variations, hybrid jackpots.

Licensed IP: famous films/TV series/sports - the road to high recognition and premium conversion.

Technological modules: orchestration of bonuses, mystery triggers, multiplayer add-ons, progressive pools.

5) Improving product metrics

Showcase: The co-brand often gets lobby "top shelves."

CR&ARPDAU: synergy of well-known IP + favorite mechanics increases the first session, D1/D7 retention and depth of feature engagements.

Tournament-friendly: Collaborative games are often designed for events, which raises the average check and payoff.


How the joint release economy works

Revenue models

Rev-share between studios: fixed shares from GGR/Net Gaming Revenue after aggregator commissions.

MG + Rev-share: minimum guarantees for exclusive windows or IP, then revenue sharing.

Fee for mechanics/engine: royalties for using a proprietary system (multipliers, "jackpot network," bonus constructor).

Marketing commitments

Split of the industrial budget: agreement on shares for tournament prizes, freespins, buy-in in lively events.

SLA for promotion: banner campaigns in the lobby, inclusion in collections, cross-newsletters, demo links for streamers.

Exclusive windows: early access for key operators (1-4 weeks), which increases bargaining power.

KPI and control

Target metrics: install-rate/launch-rate, FTUE conversion, average session length, feature uptake, jackpot participation.

Cohort analysis: hold by geo/providers/operators, ARPU by kags, uplift from events (events, RTP boosts within acceptable configurations).

A/B on the showcase: comparison with genre benchmarks and benchmarks within the portfolio.


Technology: how "work and responsibility" are divided

Architecture and pipeline

RGS integration: a common server for game sessions, a single logging, anti-fraud, limit control and responsible play.

Compatible stack: HTML5/WebGL, Spine/DragonBones animations, unified assets, 60 FPS optimization on mobile.

Mathematics and simulations: collaborative toolkits for RTP/volatility modeling, event frequency map, variance stress tests.

Quality and Compliance

RNG/Math Certification: Independent Labs, General Artifact Package (game rules, paytable, feature logic).

Logging: unified log formats, export to data-lake operators, reports for regulators.

Responsible play: support for limits, reality checks, self-exclusions and local jurisdictional requirements.

Performance and UX

Build weight: targets <10-15 MB for initial loading, lazy-loading features and assets.

Mobile adaptability: responsive layouts, one-hand UI, touch zone optimization.

Localization: multilingualism, cultural symbols, appropriate age rating and sensitivity to local contexts.


Law and licenses: where bottlenecks are most often

IP and Brands

Scope licenses: regions, terms, promo formats, bans on "sensitive" topics.

Creative control: style-guide of the copyright holder, building inspections, limits on the effect of "brand exploitation."

Royalties and reporting: accuracy of revenue tracking, transparency of data by operators.

Mechanics and patents

Proprietary systems: licensing of proprietary mechanics (including proprietary) with clear boundaries of use.

Anti-clone policy: protection against "too similar" releases, moratorium period, white-label restrictions.

Jurisdictions and Responsibilities

Separation of roles: who holds the "master release," who is responsible to regulators and operators.

Security SLA: incident management, reaction time, hot fixes, pack versions and notifications.


Product strategy: how to make a co-brand "winning"

Design principles

1. One "star" + one "killer mechanic": Combine a recognizable look with a branded gaming loop.

2. Feature with multi-layer depth: the first level is simple - the second/third opens up "professional" control (save bonus, gamble multipliers, collections).

3. Promo readiness: Lay missions, leaderboards, accumulative events and "seasons."

Balancing the economy

RTP Pools and Configurability - Choices within a valid range for different markets/operators.

Content wave volatility: start - softer variance for streamers and mass onboarding; later - high-volatility events.

Jackpots: local/network, fixed/progressive; transparent participation and display rules.

Go-to-Market

Stage 1: closed alpha with selected operators - KPI of the base funnel and feedback.

Stage 2: exclusive window and tournament series - activation of streamers and content creators.

Stage 3: global release through aggregators - wave launches by region, A/B showcases, promotional package.

Stage 4: Live-ops - regular micro-events, skin updates, seasonal unique features without changing certified mathematics.


Standard Collaboration Formats

1. Mechanic-for-IP

One partner provides hit mechanics, the second provides a licensed brand and marketing. The game gets instant recognition and familiar behavior.

2. Engine-for-Distribution

A studio with a powerful engine but a weak network is teaming up with a publisher-distributor to get dozens of integrations out of the box.

3. Co-Dev Full Stack

Full joint development: shared backlog, unified sprints, joint product committees and a single P&L for the project.

4. Regional Swap

Exchange of "entrances" to local markets: one partner opens the door to regulated Europe, the second to LatAM/Asia, while build and content adapt to cultural expectations.


Possible risks and how to minimize them

Brand-tone conflict: solve through a single creative brief and "veto-right" of the copyright holder in narrow zones.

Different product tastes: formalize Product Requirements Document (PRD), Definition of Fun, clear metrics of success.

Difficulties QA/Cert: centralized test-plan, unified checklists, automation of regression on "gold" devices.

Data fees and reporting: general data-shearing agreement, standardized uploads, access to dashboards in real-time.

Cannibalization of the portfolio: release calendar plan, distinguishable positioning and features, "anti-cannibal" windows.


What the operator and player get

For operators

More content reasons: tournaments, missions, exclusive windows.

Stronger marketing message: "two legends of the industry in one game."

Flexible configurations: customizable RTP pools, limits, local promos.

For the players

Low entry threshold: Familiar mechanics + favorite theme/brand.

High density of events: features, collections, jackpots, social elements.

Long-term support: seasonality, new skins, events without breaking the balance.


Successful Collaborative Project Checklist

1. Strategic fit: Partners' strengths complement, not overlap.

2. Legal framework: transparent rights to IP/mechanics/data, understandable rev-share.

3. Tech compatibility: RGS, builds, QA, telemetry - everything is agreed at the start.

4. Product clarity: one or two bright differentiators + promotional readiness.

5. Marketing plan in waves: alpha → exclusive → global → live-ops.

6. Dashboards and SLAs: general KPIs, scheduled incident and update procedures.

7. Localization and compliance: taking into account the requirements of regions and cultural norms.


Joint projects are a mature form of competition through cooperation. They help studios release products faster, enter new jurisdictions, share risks and open access to unique assets - from branded mechanics to high-profile IPs. For operators, this is more content reasons and higher quality promo, for players - richer experience. With a competent legal, technological and product architecture, co-development is turning from a "fashion for collaboration" into a sustainable source of portfolio growth.

× Search by games
Enter at least 3 characters to start the search.