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Failover, replication and DR plans for casinos

1) Business objectives: RTO/RPO and critical flow

RTO (how long the service may be unavailable): login/rate/deposit - seconds/minutes; reports - hours.

RPO (how much data can be lost): wallet/transactions - ~ 0-30 seconds; telemetry - minutes.

Critical flow: login, deposit/withdrawal, bet/settlement, KYC/AML-collars, PSP/game provider webhooks.

2) Architectural fault tolerance patterns

Active-Active (multi-region): both regions handle traffic; low RTO/RPO, complex consistency.

Active-Standby: one region in operation, the second hot; easier state, RTO minutes.

Cell-based: isolation by "cells" (market/brand), local incidents do not bring everything down.

Edge pie: Anycast CDN/WAF → regional gateways → app clusters → DB/caches with replication.

3) Traffic management and network fake

Anycast + CDN/WAF: L3/4/7 uptake, health check for origin.

DNS-feilover (low TTL, multi-value), Traffic Manager/GSLB on health metrics.

BGP announcement via anti-DDoS provider for fast path change.

Health check (example of logic):

if p95_latency>threshold          5xx_rate>threshold          synthetic_login_fail:
drain(region_A); shift(traffic->region_B, ramp=5min)

4) Data: wallet, orders, bets

The source of truth is the ledger: append only, idempotence by 'operation _ id'.

Reconciliation: periodic reconciliation jobs between ledger, PSP and game providers.

Anti-double: idempotency keys for deposits/sausages/payments; deduplication to outbox/inbox.

5) Database Replication - Options and Tradeoffs

Physical synchronous (semi-sync): minimal RPO, risk of delays - apply pointwise (wallet).

Asynchronous: higher performance/simplicity, RPO seconds-minutes - for game metadata, reference books.

Logical (CDC → stream to another region): flexible selectivity, convenient for cross-engines and analytics.

Caches (Redis/Memcached): not as a source of truth; replica/snapshots, warm starts.

PITR: continuous logs (WAL/redo) to offsite storage, recovery window ≥ 7-30 days.

6) Consistency and reconciliation patterns

Saga + Outbox: business transactions as a chain of steps, publishing events atomically with writing to the database.

Exactly-once "in meaning": idempotency of operations, control of balance versions (optimistic locking).

Eventual consistency in non-key flow (leader board, analytics); strong for money.

7) Components and their feilover

API/backend

Statles containers, autoscale, blue-green/canary; configs through storage (with versioning).

Queues/Streams

Quorum clusters (N = 3/5), cross-AZ replica; redo policies and dlt queues.

Wallet DB

Primari in Region A, sync replica in A (other AZ), asynchronous in Region B; automatic promote with split-brain is prohibited - only manual/scripted with a checklist.

Files/CUS Artifacts

Object storage with versioning, cross-regional replica/CRR, keys in KMS.

WebSocket/Real-time

Sharding by keys (table/game/market), sticky-routing; with a feiler - resubscribe with a rejoin token.

8) Payments and game providers: Many sources of truth

PSP-feilover: at least 2 providers for each method (card, wallets, crypto).

Percentage routing by SLA/value/banlists BIN; deactivation of the degraded PSP by the automatic circuit breaker.

Game providers: backup channels/ASN allow-list, individual keys to regions, isolation of timeouts.

9) Webhooks and sausages: sustainable reception and reproduction

Inbox-pattern: we accept the webhook → check the signature/NMAS → write in immutable-inbox → process the worker idempotently.

Retrays of providers: backoff + dedup by 'event _ id '/' signature'.

In DR: replay from inbox with order control (txn → settlement).

10) Backups: 3-2-1 strategy and recovery checks

3 copies/2 media/1 offsite (and 1 offline/WORM for critical journals).

Schedules: daily snapshots + permanent magazines; weekly test-restore to the "dark" stand.

Recovery directories: "how to raise your wallet at the time of t- Δ."

11) DR plan: roles, scenarios, communications

Роли: Incident Commander, Comms, DB Lead, App Lead, Payments/Game PM, SRE Oncall.

Channels: war-room, status page, message templates for support/partners/affiliates.

Scenarios (minimum):
  • Loss of AZ, loss of region, PSP unavailability, database cluster drop, game provider degradation, key leak, massive 5xx.

12) Example of DR scenario matrix

ScenarioDetectActionsRTORPOYield criterion
Region A is not availableSynthetics+GSLBShift traffic in B, promote database, disable heavy features10-20 min≤30 secp95 OK, 5xx<0. 5%
PSP-1 degradationErrors 3DS/timeoutSwitching routing to PSP-2, enable limits2-5 min0Success rate>99%
Wallet database failureHeartbeat/replication lagPromote standby, ledger verification, enable hold on pins5-10 min≤5 secLedger=OK
Games provider lagRTT/start-up timeSwitch traffic to alternative desks/provider1-3 min0TTFS <800 ms

13) Runbook's and Automation

"DR-cutover" button: sequence of steps with validation (freeze writes → promote → warm caches → ramp traffic).

Integrity check scripts: reconciliation of ledger/wallet amounts, balance consistency.

Feature-flags: quickly disable reports/exports/heavy dashboards during an accident.

14) Observability for a feilover

SLO metrics as triggers: login, deposit, bet, game launch.

Технические: replication-lag, WAL-shipping, queue-lag, 5xx, p95, SYN backlog, WebSocket disconnects.

Synthetic scenarios from other regions: login/deposit/bet every minute.

End-to-end traces, 'region', 'psp', 'game _ provider' tags.

15) Chaos/DR exercises

GameDay quarterly: disconnection of AZ, degradation of PSP, "loss" of the database node, queue stop.

Retrospective: decision time, missing alerts, noise, bottlenecks.

Adjusting RTO/RPO and automation based on facts, not "sensations."

16) Safety and compliance

Keys/secrets in KMS/HSM (cross-regional), rotation and dual-control.

WORM/immunity for audit and transaction logs.

DPA/PSP/provider contracts for SLA/DR commitments and 24 × 7 contact points.

17) Example of Feilover Minimum Policy (Pseudocode)


on Incident(type="REGION_DOWN"):
freeze_non_critical_writes()
promote_db(region=B)
verify_ledger_consistency()
warm_caches(region=B)
route_traffic(region=B, ramp=10%)
for step in [25%, 50%, 100%]:
if SLO_green(): ramp(step) else rollback()
announce_statuspage()

18) Prod-ready checklist

  • Defined RTO/RPO per flow; accepted by business.
  • Multi-AZ minimum; Multi-region for wallet, login and payments.
  • Ledger + idempotency (keys) + outbox/inbox; reconciliation on a schedule.
  • Database replication: sync locally, async in DR; PITR enabled, restore checked.
  • Two PSPs per method, routing policy and test keys; game providers are alternatives.
  • DNS/GSLB/Anycast, health checks and synthetics, low TTL.
  • Runbook and DR-cutover button, feature-flags for degradation.
  • SLO/alerts/tracing; DR Status panel.
  • Quarterly DR exercises + retro; updated contacts 24 × 7.

Resume Summary

A reliable iGaming platform is built around a monetary circuit: a journal of postings with idempotency, a predictable feiler, verifiable replication and regular DR exercises. Divide the system into cells and regions, automate cutover, keep two PSPs and spare game providers, monitor SLO and ledger integrity - and even a major accident will become a manageable event without losing trust and money.

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