Difference between B2C and B2B licenses in gambling
1) Basic definitions
B2C license - the right to accept players: keep the front (site/application), accept deposits/bets, accrue bonuses, store and pay funds, conduct marketing and support.
B2B license - the right to supply product/services to other licensed companies: platforms, games and RNG, content aggregators, payment gateways, anti-fraud/KUS services, hosting, affiliate networks, live casino studios, etc.
2) Who is responsible for what (responsibility architecture)
3) Requirements for the applicant: what is the difference
B2C (operator)
Fit & Proper beneficiaries and top management.
KYC/AML/CTF policies, sanction screening, transaction monitoring, EDD/SoF/SoW.
Responsible Gambling: deposit/loss/time limits, timeouts, self-exclusion, behavioral monitoring, VIP procedures.
Marketing: 18 +/21 +, prohibition of "risk-free/easy money," disclosure of bonuses, control of affiliates.
Payments: PSP/crypto-processing contracts, segregation of funds, chargeback/ADR procedures.
Data and security: GDPR/ePrivacy, DPIA, DPA with processors, WORM magazine, incident plan.
B2B (provider)
Fit & Proper safety executives and engineers.
Technical certification: RNG, games, platform, penetration/audit reports, DevSecOps processes.
KYB and sanctions on company customers; control of permissible jurisdictions.
SLA/policies: uptime, delays, incidents, export of logs "for inspection."
Licensed content framework: RTP/volatility, judicial settings, responsible-features in API/SDK.
4) Documents and checks (what is waiting on the filing)
General: statutory, ownership structure, register of beneficiaries, certificates of non-conviction, financial plan, business risk assessment (BWRA).
For B2C: KYC/AML/RG/marketing/complaints policies, PSP and ADR contracts, geoblock/banned country lists, user agreements, Privacy/Cookies.
For B2B: tech dossiers (architecture, hosting, access, encryption), laboratory reports on RNG/games, SDK/API documentation, versioning procedures, DPIA for telemetry.
5) Post-licensing responsibilities
B2C
Periodic reporting on GGR/taxes, RG/AML KPI, complaint log and ADR decisions.
"Signal" inspections (allocating limits, payment delays, marketing violations).
Updates of platform certifications and integrations, re-screening of sanctions/REP.
B2B
Maintaining RNG certificates/games and platform; monitoring judicial settings.
Client register and geo-perimeter; termination of services in case of violations.
Export logs/artifacts for customer and regulator checks; independent audits.
6) Taxes, fees and economics
B2C: pays license fees + taxes on GGR/profits, sometimes deductions to the responsible play fund; high operating expenses on KYC/AML/RG, support, marketing.
B2B: supplier license fees, income taxes/royalties; CAPEX/OPEX in certification, security, hosting, SLA penalties; revenue - subscription, royalties, rev-share.
7) Contracts and "boundaries" between B2C and B2B
DPA and Roles (GDPR): who is the controller/processor; List of sub-processors order of incidents (72 hours).
SLA: uptime, RTO/RPO, RNG delay/payout limits, log format, read-only access for audit.
Compliance clauses: prohibition of "gray" geo, mandatory RG features, prohibition of RTP manipulations, the right to suspend service in case of violations.
Marketing: using studio brands, limiting creatives, banning "risk-free."
8) When B2C is needed, when B2B is needed, and when both
B2C only: pure operator with purchased content/platform; the goal is to work with the player and marketing.
Only B2B: game studio, aggregator, platform, anti-fraud/KUS-service, live-provider.
Both: a holding with an operator wing (B2C) and a vendor wing (B2B): accelerates integration, but requires separation of roles, data and risk management (ring-fencing).
9) Typical errors
B2C thinks "B2B will close everything." No: RG/AML, marketing, payouts - B2C operator zone.
B2B forgets about judicial settings. Delivering content to banned geos is a risk for both.
No DPA/SLA. Without contractual roles and metrics, it is difficult to pass an audit and defend yourself in disputes.
"Risk-free" in B2C marketing. Even with a "white" license, creatives with promises are the way to fines and bans.
Data mixing. No segregation (prod/test, customers/players) = risk of incidents and sanctions.
10) Checklists
B2C - Before Supply
- KYC/AML/RG policies and work tools (limits, self-exclusion, case manager).
- PSP/ADR contracts, segregation of funds, geoblock/blacklists.
- Marketing guide: 18 +/disclosure of bonuses/prohibition of "risk-free," control of affiliates.
- Platform and integrations are certified; WORM, SOC/pentest logs.
B2B - before supply
- RNG/Games/Platform Certification, Lab Reports.
- DPIA/security: encryption, RBAC/MFA, admin log, DR/BCP.
- SLA/DPA templates, incident processes (72 hours), sub-processor register.
- Client admission policy (KYB, sanctions, geo), offboarding in case of violations.
11) Mini-FAQ
Is it possible to sell games without a B2B license if customers are offshore?
In most mature regimes, no. A vendor license and content certification will be required.
Can B2C work without its own platform?
Yes, on the licensed B2B platform, but responsibility for RG/AML/marketing remains with B2C.
Does the affiliate need a B2B license?
Not usually unless it delivers games/platform. But advertising rules and contracts with B2C apply.
If we are B2B, do we have RG responsibilities?
Indirect: obliged to provide RG functions in the product and not interfere with B2C to perform them.
Can I convert B2B to B2C?
These are different permissions. It is often more convenient to open a separate entity and obtain a second license.
The separation is simple: B2C is about the player and money, B2B is about technology and content. From here, different requirements grow: B2C lives KYC/AML/RG, payments and advertising; B2B - RNG/game certification, SLA and platform security. When choosing a path, proceed from a role in the value chain. If you build an ecosystem, separate licenses, processes and data: it's easier to go through audits, scale and maintain the trust of regulators, payment partners and studios.