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Difference between B2C and B2B licenses in gambling

1) Basic definitions

B2C license - the right to accept players: keep the front (site/application), accept deposits/bets, accrue bonuses, store and pay funds, conduct marketing and support.

B2B license - the right to supply product/services to other licensed companies: platforms, games and RNG, content aggregators, payment gateways, anti-fraud/KUS services, hosting, affiliate networks, live casino studios, etc.


2) Who is responsible for what (responsibility architecture)

ZoneB2CB2B
Relationship with playerYes (offer agreement, payments, complaints, ADR)No, only B2B contract
KYC/AML/SanctionsFull responsibilityOnly for their clients-companies (KYB)
Responsible Gambling (RG)Mandatory (limits, self-exclusion, interventions)Indirect (functions in product, SLA)
Payments and funds storageSegregation of client funds, PSP, Travel Rule (if crypto)None (except for B2B custodial models)
Advertising/MarketingFull compliance (18 +, bonus disclosure)Limited (B2B marketing, no "games" for the public)
Reporting to the regulatorGGR, payments, RG/AML KPI, complaintsCertifications, contracts, supplier audits
Technical certificationPlatform, integrations, RNG/games (via B2B)Platform/games/RNG itself, hosting, security

3) Requirements for the applicant: what is the difference

B2C (operator)

Fit & Proper beneficiaries and top management.

KYC/AML/CTF policies, sanction screening, transaction monitoring, EDD/SoF/SoW.

Responsible Gambling: deposit/loss/time limits, timeouts, self-exclusion, behavioral monitoring, VIP procedures.

Marketing: 18 +/21 +, prohibition of "risk-free/easy money," disclosure of bonuses, control of affiliates.

Payments: PSP/crypto-processing contracts, segregation of funds, chargeback/ADR procedures.

Data and security: GDPR/ePrivacy, DPIA, DPA with processors, WORM magazine, incident plan.

B2B (provider)

Fit & Proper safety executives and engineers.

Technical certification: RNG, games, platform, penetration/audit reports, DevSecOps processes.

KYB and sanctions on company customers; control of permissible jurisdictions.

SLA/policies: uptime, delays, incidents, export of logs "for inspection."

Licensed content framework: RTP/volatility, judicial settings, responsible-features in API/SDK.


4) Documents and checks (what is waiting on the filing)

General: statutory, ownership structure, register of beneficiaries, certificates of non-conviction, financial plan, business risk assessment (BWRA).

For B2C: KYC/AML/RG/marketing/complaints policies, PSP and ADR contracts, geoblock/banned country lists, user agreements, Privacy/Cookies.

For B2B: tech dossiers (architecture, hosting, access, encryption), laboratory reports on RNG/games, SDK/API documentation, versioning procedures, DPIA for telemetry.


5) Post-licensing responsibilities

B2C

Periodic reporting on GGR/taxes, RG/AML KPI, complaint log and ADR decisions.

"Signal" inspections (allocating limits, payment delays, marketing violations).

Updates of platform certifications and integrations, re-screening of sanctions/REP.

B2B

Maintaining RNG certificates/games and platform; monitoring judicial settings.

Client register and geo-perimeter; termination of services in case of violations.

Export logs/artifacts for customer and regulator checks; independent audits.


6) Taxes, fees and economics

B2C: pays license fees + taxes on GGR/profits, sometimes deductions to the responsible play fund; high operating expenses on KYC/AML/RG, support, marketing.

B2B: supplier license fees, income taxes/royalties; CAPEX/OPEX in certification, security, hosting, SLA penalties; revenue - subscription, royalties, rev-share.


7) Contracts and "boundaries" between B2C and B2B

DPA and Roles (GDPR): who is the controller/processor; List of sub-processors order of incidents (72 hours).

SLA: uptime, RTO/RPO, RNG delay/payout limits, log format, read-only access for audit.

Compliance clauses: prohibition of "gray" geo, mandatory RG features, prohibition of RTP manipulations, the right to suspend service in case of violations.

Marketing: using studio brands, limiting creatives, banning "risk-free."


8) When B2C is needed, when B2B is needed, and when both

B2C only: pure operator with purchased content/platform; the goal is to work with the player and marketing.

Only B2B: game studio, aggregator, platform, anti-fraud/KUS-service, live-provider.

Both: a holding with an operator wing (B2C) and a vendor wing (B2B): accelerates integration, but requires separation of roles, data and risk management (ring-fencing).


9) Typical errors

B2C thinks "B2B will close everything." No: RG/AML, marketing, payouts - B2C operator zone.

B2B forgets about judicial settings. Delivering content to banned geos is a risk for both.

No DPA/SLA. Without contractual roles and metrics, it is difficult to pass an audit and defend yourself in disputes.

"Risk-free" in B2C marketing. Even with a "white" license, creatives with promises are the way to fines and bans.

Data mixing. No segregation (prod/test, customers/players) = risk of incidents and sanctions.


10) Checklists

B2C - Before Supply

  • KYC/AML/RG policies and work tools (limits, self-exclusion, case manager).
  • PSP/ADR contracts, segregation of funds, geoblock/blacklists.
  • Marketing guide: 18 +/disclosure of bonuses/prohibition of "risk-free," control of affiliates.
  • Platform and integrations are certified; WORM, SOC/pentest logs.

B2B - before supply

  • RNG/Games/Platform Certification, Lab Reports.
  • DPIA/security: encryption, RBAC/MFA, admin log, DR/BCP.
  • SLA/DPA templates, incident processes (72 hours), sub-processor register.
  • Client admission policy (KYB, sanctions, geo), offboarding in case of violations.

11) Mini-FAQ

Is it possible to sell games without a B2B license if customers are offshore?

In most mature regimes, no. A vendor license and content certification will be required.

Can B2C work without its own platform?

Yes, on the licensed B2B platform, but responsibility for RG/AML/marketing remains with B2C.

Does the affiliate need a B2B license?

Not usually unless it delivers games/platform. But advertising rules and contracts with B2C apply.

If we are B2B, do we have RG responsibilities?

Indirect: obliged to provide RG functions in the product and not interfere with B2C to perform them.

Can I convert B2B to B2C?

These are different permissions. It is often more convenient to open a separate entity and obtain a second license.


The separation is simple: B2C is about the player and money, B2B is about technology and content. From here, different requirements grow: B2C lives KYC/AML/RG, payments and advertising; B2B - RNG/game certification, SLA and platform security. When choosing a path, proceed from a role in the value chain. If you build an ecosystem, separate licenses, processes and data: it's easier to go through audits, scale and maintain the trust of regulators, payment partners and studios.

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