How games are broadcast from real tables
Introduction: "real table" + "digital automation"
Broadcasting games from real tables is a hybrid of television production and fintech infrastructure. Physical events (spin roulette, dealt cards) are captured by cameras and sensors, synchronized in real time with the game server and delivered to the player via CDN with minimal delay. The entire cycle is built so that the rates are closed before the event, and the results are automatically and transparently calculated.
Translation architecture: 8 nodes
1. Studio/Land Casino
Zoned areas for roulette, blackjack, baccarat and "game-show"; even light, muffled background, acoustics without echo.
2. Gaming table and peripherals
Industrial class roulette wheels, calibrated.
Best sellers and card distributors with seals and deck counters.
Tags/sensors for fixing the winning pocket or identifying cards.
3. Chamber park and sound
Several cameras: general plan, large for dealer actions and individual - on the betting field/wheel. Directional microphones and counter-noise.
4. Video studio path
Sweaters, graphics (betting timers, highlighting winning areas), sound mix, color correction. From here, the signal goes to the encoder.
5. Coding and delivery
Hardware/soft encoders (usually H.264/AVC, often with HEVC/VP9 backup), WebRTC profiles for ultra-low latency and LL-HLS/DASH for scaling. Next - CDN with edge nodes closest to the player.
6. Game Server
Holds the state of the round: the betting window → closing → fixing the result → calculating payments → recording logs and telemetry.
7. Recognition and sensors
OCR/Computer Vision: recognizes card values and field status.
Sensors/inductive readers: Confirm roulette/game result.
Anticollision: mutual verification of video and sensory data.
8. Client (Web/App)
Interactive table markup, chips, quick betting presets, chat, round history, betting close notifications.
Timing of one round (using roulette as an example)
1. Betting Time (10-20 s) - the client shows a timer and accepts bets.
2. No More Bets - the server blocks new clicks; doubled/late are rejected.
3. Spin and fixation - cameras and sensors detect the pocket; the result is confirmed by "two sources" (video + sensor).
4. Settlement - the server calculates payments according to the matrix of coefficients, replenishes balances, displays the highlighting of winning zones.
5. Next Round - short pause/animation, start of a new betting window.
Similarly in blackjack/baccarat: betting window → giveaways according to the rules → showdown → payments.
Synchronization and delay: how to keep "fair time"
Timestamps: A single timeline for video and game server events.
WebRTC for the "live" layer: delay is usually 0. 5–2. 5 c with stable channel.
Guard timers: the server closes the betting window in advance to exclude "late entry."
Adaptive bitrate and reserves: when the network drops, the client reduces quality, but does not lose synchronization.
How the result is fixed: three contours
1. Visual - close-up camera + OCR/Computer Vision.
2. Hardware - sensors in the table/wheel (induction/optics/magnets), card readers.
3. Operator control - the supervisor monitors the table, in case of discrepancies, initiates the "void" of the round and the return of rates according to the regulations.
The event is only counted if the contours agree; otherwise - cancellation and transparent log.
Calculation of rates and payments
Game mathematics is predefined and certified: tables of coefficients, limits, side bets.
Settlement-module massively counts winnings, taking into account the type of bet, multipliers and table limits.
Idempotency: repeated events do not lead to double payments; transactions are marked with unique IDs.
Video quality and UX: why "picture" is important economically
A clear picture reduces disputes ("I put it here"), reduces the load on the support.
Large clickable zones, bet presets, repeat/double, hotkeys → higher conversion from view to bet.
Round history, payout clues and "reality checks" support responsible play and trust.
Safety and anti-fraud
Device and IP checks, protection against bots and scripts.
Chat moderation, antispam, toxicity filters.
Anomaly-detectability in betting patterns and latency.
Encryption of end-to-end traffic; segmentation of studio and production networks.
Regulatory control and audit
Certification of equipment and processes by independent laboratories.
Storage of logs and video archive: for the period established by the regulator.
Incident-reports: documenting round cancellations, tech-failures, manual interventions.
Responsible play: limits, self-exclusion, cool-off, local help lines.
Reliability: what happens in case of failures
Failover schemes: backup cameras/encoders, CDN double channels.
Graceful Degradation: when video quality drops, the priority is the integrity of bets and calculations; UI can go into "low mode" form.
Void policy: clear conditions when a round is canceled with a return of bets (for example, loss of a sensor if the video is preserved or vice versa).
Features of the "real casino" vs studio
Land casinos add atmosphere and noise to the auditorium; isolation of tables from the crowd and correct acoustics are important.
Studios are controlled and quieter; it is easier to provide perfect light and stable stream.
Metrics that show broadcast health
Average Latency and 95th percentile delay.
Betting Window Conversion - the proportion of successful bets in the window.
Dropped Frames/Reconnect Rate - network stability.
First-Time Within Success is an indirect indicator of trust.
Dispute Rate - the share of disputed rounds (the goal is to strive for zero).
Checklist for the player
1. Check the stability of the connection (preferably 10-15 Mbps and low ping).
2. Make sure table rules and limits are clear; look at the paytable.
3. Check deposit method and potential withdrawal method, pass KYC in advance.
4. Include reality checks and time/deposit limits.
5. If you see out of sync, restart the thread/change the network; the server will reject bets outside the window anyway.
Checklist for operator
1. Edge-CDN closer to target markets, WebRTC + LL-HLS in reserve.
2. Dual result telemetry (video + sensor) and automatic reconciliations.
3. Public regulation of void scenarios and SLAs for incidents.
4. Localization: hosts/chat/support in the language of the audience, local limits and currency.
5. Monitoring: dashboards on delay, bets, reconnect, controversial rounds; alerts on-call.
6. Dealer training: diction, pace, clear announcement of stages, chat etiquette.
Streaming games from real tables is a "chain of trust" from a physical event to a number on your screen. Cameras and sensors record the result, the game server provides timing and calculations, CDN delivers the stream with low latency, and the rules of honesty and audit keep the entire process under control. The better the synchronization, video quality and transparency of the regulations are built, the higher the confidence of the players, fewer controversial cases and a more stable product economy.