How the interface and UX are implemented on mobile devices
1) Principles: how mobile UX differs from desktop
One-handed control. The main CTAs (bet, repeat, clear) are in the "thumb zone" (lower third of the screen).
Vertical first. Vertical Tables/Streams - Base Case; the horizontal is maintained as a "movie mode."
Fewer clicks makes more sense. Any bet must take ≤2 actions: selecting a value → tap by field/cell.
Speed is more important than beauty. 60 fps in UI, minimal layout shift, "light" animations.
Transparency. Round timer, connection status, delay - clearly and unobtrusively.
2) Screen frame: where to place
Upper zone (informational):- Table name, limits, player counter, network/delay indicator, rules/settings icons.
- Video stream (WebRTC/LL-HLS) or 3D table, switching cameras/angles with a gesture.
- Overlays: timer, results of recent rounds, pop-up confirmation of bets.
- Betting panel: denominations, quick buttons "Repeat," "Double," "Clear."
- Hidden wallet curtain (balance, quick deposit - go to the cashier).
- Table/game switch (horizontal scroll).
- At least 48dp (Android )/44pt (iOS) per interactive, indentation between buttons ≥8dp.
- We take into account safe areas (notch, gesture navigation).
3) Fast bets: Micro-interactions
Two steps: choosing a face value → tap on the field on the table. Repeated tap - increases the bet by the same face value.
Long press: context menu (delete, double, distribute).
Swipe down on the denomination panel: show extended values/betting history.
Haptika: light vibration when accepting a bet, more pronounced - when refusing/late bet.
Status visibility: "Accept bets "/" Closed "- color/icon + stopwatch.
4) Video and overlays: so as not to interfere, but to help
On-demand keyframe. When switching quality - instant IDR to avoid "soap."
Translucent cards. Timer and results - 70-85% transparency, auto-hide by timer.
Gestures:- Double tap on video - switching camera/angle.
- Pinch - video scale (without overlapping CTA).
- "Edge" notifications. Push-lines of winnings and promo - at the top, do not overlap the betting panel.
5) Network conditions and delays
Status pill: "Online 1.3 c "/" Bad network 4.8 c." The color of the icon changes by thresholds.
Soft degradation: first reduce FPS (60→48→30), then resolution (1080p→720p→540p), increase the buffer by + 200-300 ms.
Auto-folback: WebRTC → LL-HLS for spectator mode with an unstable network; blocking "late" bets.
Offline screen: saving the bet context, an understandable reason ("No connection") and the "Repeat" button.
6) Responsible play and control
Limits at hand. "Limits" button next to the balance: deposit/time/loss, session timer.
Pause-minute. The recommended pause after 30-45 minutes of the game is a soft banner, without "red flags."
Late bid block. If e2e-delay> thresholds - bid is not accepted, UI explains the reason.
History and export. Recent rounds/bets feed, filters, quick check export.
7) Text, colors, animations
Typography: titles 17-20pt, body 14-16pt; contrast of WCAG AA +.
Color scheme: "signal" colors are reserved for statuses (accepted/closed/error).
Animations: 120-180 ms for micro-interactions; 240-320 ms - for panels/curtains. Frame-by-frame - no more than 2-3 parallel effects.
Skeletons instead of spinners. Quick progressive loading prompts.
8) Navigation and information architecture
Lower navigation (tab bar): Lobby, Live, Promotions, Profile.
Inside Live: Lists of filter tables (language, limits, game type, favorite dealers).
Deep links: push/bot → direct entrance to the table/tournament; saving UTM for analytics.
Back-stack: Android "back" gesture and iOS swipe - do not close the round suddenly, first - a warning.
9) Localization and special languages
RTL (Arabic/Hebrew). Mirror bet grids and panels.
Number formats/currencies. Thousands separators, short signatures (1,000 → 1k for lack of space).
Language tables. Display flags/languages, dealer language filters, local units (₺, R $, ₴).
Length of rows. Descriptors auto-cut with ellipsis, tultips - by long press.
10) Device performance and resource
Battery: limit the fps 60→30 when the charge is low, warn about high consumption.
Memory: unload unused ABR profiles, do not hold more than 2-3 high-resolution textures.
WebView/browser: block heavy shadows and CSS filters; use GPU compositing for smoothness.
Image optimization: WebP/AVIF, sprites and lazy-load.
11) Payment and wallet patterns
Mini-wallet: balance and quick deposit (link to the cashier with 3DS/KYC only on the Web).
Security tokens: short TTL, re-login without losing the current bet.
Visibility of the source of funds: CASH/BONUS at the time of the bet.
12) Availability (A11y) and compatibility
VoiceOver/TalkBack: signatures for elements, tab-order focus, videos for status announcements.
High contrast/large font: adapting layout without breaking the grid.
Gestures ≠ the only way. We duplicate the functionality with buttons.
Test matrix: iOS (current + n-1), Android (SDK levels, popular skins), weak devices, unstable networks.
13) Micro-copywriting: what and how to speak
Clear and short. "Bets accepted," "Bets closed," "Insufficient funds," "Bad network."- Context. If the bid is blocked, the prompt "Flow delay exceeds threshold."
- Confirmations. Remove "Are you sure?" where you can roll back through "Back/Undo."
14) Analytics and RUM: measure to improve
RUM-SDK: e2e delay, startup, buffers, quality switches, decoder errors.
WebRTC-stats: RTT, loss, jitter, NACK/PLI, доля TURN-relay.
Product Events: Rate/Double/Clear, Waiver/Late Rate, Table and Dealer Hold.
Entrance fanel: telegram → lobby → table → first bet → repeat/double.
15) Mobile UI Anti-Bugs
Tiny hits. Solution: 48dp/44pt minimum, additional indents.
Black screens when changing quality. Solution: keyframe-on-demand and preload the following profile.
Random "back" swipes. Solution: confirmation before exiting the round + gestures inside the content do not conflict with system gestures.
Keyboard sticking. Solution: numeric keypad for amounts, auto-hide after input, smart scrolling.
16) Production launch checklist
UI and Management
- CTA in the thumb area; 2 steps to bet
- Haptic and understandable statuses (accepted/closed/error)
- Vertical/horizontal modes without artifacts
Video and network
- WebRTC with SVC/simulacast, LL-HLS folback
- Delay/network indicator, soft degradation
- No black screens when switching
Responsible play
- Limits/pauses/history at a distance of 1-2 tapa
- Block of "late" bets when e2e threshold is exceeded
Localization and A11y
- RTL, large fonts, contrast
- Full alt/labels for screen readers
Performance
- 60 fps UI, <100 ms TTI for key screens
- Power saving mode, memory control
Observability
- Built-in RUM and WebRTC-stats, SLO alerts
- Product events and rate funnel
17) The bottom line
Mobile UX live games are a triad of speed → clarity → control. Vertical tables, one-handed controls, quick bets, haptics and understandable statuses create the feeling of a "living room" in the palm of your hand. Technical discipline - soft degradation, folback on LL-HLS, network indicators, RUM analytics and A11y - turns a beautiful interface into a reliable product that works equally well on flagships and budget devices, in the subway and at home, on iOS and Android.