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How the interface and UX are implemented on mobile devices

1) Principles: how mobile UX differs from desktop

One-handed control. The main CTAs (bet, repeat, clear) are in the "thumb zone" (lower third of the screen).

Vertical first. Vertical Tables/Streams - Base Case; the horizontal is maintained as a "movie mode."

Fewer clicks makes more sense. Any bet must take ≤2 actions: selecting a value → tap by field/cell.

Speed ​ ​ is more important than beauty. 60 fps in UI, minimal layout shift, "light" animations.

Transparency. Round timer, connection status, delay - clearly and unobtrusively.


2) Screen frame: where to place

Upper zone (informational):
  • Table name, limits, player counter, network/delay indicator, rules/settings icons.
Middle zone (content):
  • Video stream (WebRTC/LL-HLS) or 3D table, switching cameras/angles with a gesture.
  • Overlays: timer, results of recent rounds, pop-up confirmation of bets.
Lower zone (control):
  • Betting panel: denominations, quick buttons "Repeat," "Double," "Clear."
  • Hidden wallet curtain (balance, quick deposit - go to the cashier).
  • Table/game switch (horizontal scroll).
Guide by touch zones:
  • At least 48dp (Android )/44pt (iOS) per interactive, indentation between buttons ≥8dp.
  • We take into account safe areas (notch, gesture navigation).

3) Fast bets: Micro-interactions

Two steps: choosing a face value → tap on the field on the table. Repeated tap - increases the bet by the same face value.

Long press: context menu (delete, double, distribute).

Swipe down on the denomination panel: show extended values/betting history.

Haptika: light vibration when accepting a bet, more pronounced - when refusing/late bet.

Status visibility: "Accept bets "/" Closed "- color/icon + stopwatch.


4) Video and overlays: so as not to interfere, but to help

On-demand keyframe. When switching quality - instant IDR to avoid "soap."

Translucent cards. Timer and results - 70-85% transparency, auto-hide by timer.

Gestures:
  • Double tap on video - switching camera/angle.
  • Pinch - video scale (without overlapping CTA).
  • "Edge" notifications. Push-lines of winnings and promo - at the top, do not overlap the betting panel.

5) Network conditions and delays

Status pill: "Online 1.3 c "/" Bad network 4.8 c." The color of the icon changes by thresholds.

Soft degradation: first reduce FPS (60→48→30), then resolution (1080p→720p→540p), increase the buffer by + 200-300 ms.

Auto-folback: WebRTC → LL-HLS for spectator mode with an unstable network; blocking "late" bets.

Offline screen: saving the bet context, an understandable reason ("No connection") and the "Repeat" button.


6) Responsible play and control

Limits at hand. "Limits" button next to the balance: deposit/time/loss, session timer.

Pause-minute. The recommended pause after 30-45 minutes of the game is a soft banner, without "red flags."

Late bid block. If e2e-delay> thresholds - bid is not accepted, UI explains the reason.

History and export. Recent rounds/bets feed, filters, quick check export.


7) Text, colors, animations

Typography: titles 17-20pt, body 14-16pt; contrast of WCAG AA +.

Color scheme: "signal" colors are reserved for statuses (accepted/closed/error).

Animations: 120-180 ms for micro-interactions; 240-320 ms - for panels/curtains. Frame-by-frame - no more than 2-3 parallel effects.

Skeletons instead of spinners. Quick progressive loading prompts.


8) Navigation and information architecture

Lower navigation (tab bar): Lobby, Live, Promotions, Profile.

Inside Live: Lists of filter tables (language, limits, game type, favorite dealers).

Deep links: push/bot → direct entrance to the table/tournament; saving UTM for analytics.

Back-stack: Android "back" gesture and iOS swipe - do not close the round suddenly, first - a warning.


9) Localization and special languages

RTL (Arabic/Hebrew). Mirror bet grids and panels.

Number formats/currencies. Thousands separators, short signatures (1,000 → 1k for lack of space).

Language tables. Display flags/languages, dealer language filters, local units (₺, R $, ₴).

Length of rows. Descriptors auto-cut with ellipsis, tultips - by long press.


10) Device performance and resource

Battery: limit the fps 60→30 when the charge is low, warn about high consumption.

Memory: unload unused ABR profiles, do not hold more than 2-3 high-resolution textures.

WebView/browser: block heavy shadows and CSS filters; use GPU compositing for smoothness.

Image optimization: WebP/AVIF, sprites and lazy-load.


11) Payment and wallet patterns

Mini-wallet: balance and quick deposit (link to the cashier with 3DS/KYC only on the Web).

Security tokens: short TTL, re-login without losing the current bet.

Visibility of the source of funds: CASH/BONUS at the time of the bet.


12) Availability (A11y) and compatibility

VoiceOver/TalkBack: signatures for elements, tab-order focus, videos for status announcements.

High contrast/large font: adapting layout without breaking the grid.

Gestures ≠ the only way. We duplicate the functionality with buttons.

Test matrix: iOS (current + n-1), Android (SDK levels, popular skins), weak devices, unstable networks.


13) Micro-copywriting: what and how to speak

Clear and short. "Bets accepted," "Bets closed," "Insufficient funds," "Bad network."
  • Context. If the bid is blocked, the prompt "Flow delay exceeds threshold."
  • Confirmations. Remove "Are you sure?" where you can roll back through "Back/Undo."

14) Analytics and RUM: measure to improve

RUM-SDK: e2e delay, startup, buffers, quality switches, decoder errors.

WebRTC-stats: RTT, loss, jitter, NACK/PLI, доля TURN-relay.

Product Events: Rate/Double/Clear, Waiver/Late Rate, Table and Dealer Hold.

Entrance fanel: telegram → lobby → table → first bet → repeat/double.


15) Mobile UI Anti-Bugs

Tiny hits. Solution: 48dp/44pt minimum, additional indents.

Black screens when changing quality. Solution: keyframe-on-demand and preload the following profile.

Random "back" swipes. Solution: confirmation before exiting the round + gestures inside the content do not conflict with system gestures.

Keyboard sticking. Solution: numeric keypad for amounts, auto-hide after input, smart scrolling.


16) Production launch checklist

UI and Management

  • CTA in the thumb area; 2 steps to bet
  • Haptic and understandable statuses (accepted/closed/error)
  • Vertical/horizontal modes without artifacts

Video and network

  • WebRTC with SVC/simulacast, LL-HLS folback
  • Delay/network indicator, soft degradation
  • No black screens when switching

Responsible play

  • Limits/pauses/history at a distance of 1-2 tapa
  • Block of "late" bets when e2e threshold is exceeded

Localization and A11y

  • RTL, large fonts, contrast
  • Full alt/labels for screen readers

Performance

  • 60 fps UI, <100 ms TTI for key screens
  • Power saving mode, memory control

Observability

  • Built-in RUM and WebRTC-stats, SLO alerts
  • Product events and rate funnel

17) The bottom line

Mobile UX live games are a triad of speed → clarity → control. Vertical tables, one-handed controls, quick bets, haptics and understandable statuses create the feeling of a "living room" in the palm of your hand. Technical discipline - soft degradation, folback on LL-HLS, network indicators, RUM analytics and A11y - turns a beautiful interface into a reliable product that works equally well on flagships and budget devices, in the subway and at home, on iOS and Android.

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