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How multi-currency support works in Telegram games

1) What does the multi-currency system consist of?

Multi-currency support is not only a list of currencies at the checkout. This is a coordinated work of several layers:
  • Real world currencies: fiat (USD/EUR/local), stablecoins (USDT/USDC), network coins (TON, etc.).
  • In-game units: "coins," "gems," tickets, tournament points - with their own courses and packages.
  • Payment methods: cards/local providers, Telegram Wallet, crypto wallets, P2P, vouchers.
  • Rates and conversion: sources of quotations, cache, rounding, fixing the price at the time of payment.
  • Compliance and taxes: KYC/AML, country restrictions, tax logic for subscriptions/donations.
  • Antifraud and limits: velocity-check, "greylist" methods, risk profiles for geo and currencies.

2) Balance and accounting models

There are three typical models:

1. Single-wallet with auto-conversion

The user holds one game balance (coins), replenishes with any currency; the system converts "in."

Pros: simple UX, a single price showcase. Cons: it is more difficult to transparently show the final rate with a volatile crypt.

2. Multi-wallet (by currency/network)

Separate wallets: fiat, USDT, TON, etc., plus gaming. Transfers between wallets - at the internal rate.

Pros: control of commissions and networks. Cons: More screens and training tips.

3. Purely in-game currency

Selling packages of "coins" at a regional price; real currencies are only visible at the checkout.

Pros: stable gaming economic layer. Cons: More questions about course transparency and returns.


3) Courses: where to get and how to fix

Source of courses: aggregator/provider of fiat, crypto quotes and average market rate.

Cache and period: refreshing once every N minutes; for crypto - more often.

Price lock: when creating an invoice, fix the rate for 5-15 minutes; expire - automatically.

Rounding: banking (half-to-even) for fiat; "in favor of the player" for packages of coins (so as not to "lose on a penny").

Protection against "jumps": limit of daily change; if exceeded, temporarily hide volatile methods.


4) Regional prices and localization

Geo-pricing: price lists by country/currency, taking into account taxes and payment commissions.

Geo Payment Methods - Show only country-specific and licenses available.

Window localization: currency, number format, symbols/sign position, translation of terms.

Taxes and legal marks: where necessary - show the included tax, offer and return policy.


5) Crypto in multicurrency: TON/USDT et al.

TON: fast and cheap micropayments, especially in the Telegram WebApp/bot ecosystem.

USDT (on the selected network): stable "nominal" cost, convenient for packages and subscriptions.

Network = method: USDT-TRC20 ≠ USDT-ERC20 ≠ USDT-TON; in UI, these should be different ways with tips from the commission and time.

Gas and commissions: warn about the need for a small stock of native coin network (for example, a little TON).

Irreversiveness: for crypto - emphasize that the translation is irreversible; give a "test" amount and large warnings when entering an address.


6) Subscriptions and one-time purchases in Telegram

One-time purchases: invoice with a timer, one tap - a check in the chat, instant accrual of "coins."

Subscriptions: periodic write-off (via provider/bot) with notifications, pause/cancel.

Promo and bundles: prices in local currency + bonus "coins" for large packages; it is better to fix the course at the time of purchase.

WebApp-cash desk: one screen - amount/currency/method, block with commissions and the result "get X coins."


7) Returns, cancellations and disputes

Cards/local payments: return to the source, chargebacks are possible - keep logs/check in the chat.

Crypt: return only manually, to the player's address; course may vary - describe the rules in advance.

Partial returns: it is more convenient to conduct in "coins" (the canceled service → return "coins"), and for fiat - a separate application.

Cooling periods: if applicable in your jurisdiction - explicitly state windows and conditions.


8) Antifraud and limits

Velocity limits: for the number and amount of payments in currency/day.

Behavioral signals: sharp jumps in geo/currency/methods, proxies/VPN patterns.

Currency risk profile: new or "cheap" networks - with caution, with reduced limits.

Step-up checks: for displaying/changing details - 2FA/TOTP/biometrics.

Device lists: Show the player and let them "come out from everywhere."


9) UX patterns that boost conversion

Presets of amounts (5/10/25/50) + "own value" field.

Automatic tips of the commission/time: "≈ 10 seconds," "≈ 1-2 confirmations."

Transparent result: "Pay 10 USDT → get 10,000 coins (course 1 = 1000)."

Inline currency switch: do not hide for 2-3 clicks.

Save the "last method": repeat the payment in one tap.

"Shadows of courses": with a sharp fluctuation - a soft warning and a button "fix now."

History widget and chat check: quickly find TxID/receipt.


10) Check list for launching multi-currencies in a Telegram game

1. Define a balance sheet model (single-wallet/multi-wallet/pure game currency).

2. Make a showcase with localization: currency, format, taxes, geo methods.

3. Set up rates: source, cache, invoice freeze, rounding.

4. Divide crypto methods over networks (USDT-TRC20/TON/...); add commission/gas hints.

5. Implement returns: rules for maps/local/crypts + support response templates.

6. Include anti-fraud: velocity-limits, risk-profiles of currencies, step-up for output.

7. Add 2FA/biometrics to your account, showing "active devices."

8. Test "extreme cases": expired invoice, jump rate, incorrect network, partial return.

9. Enter promo logic: bundles, regional promotions, bonus "coins" without hidden conversion.

10. Prepare help/FAQ in the bot and quick support answers with examples of checks.


Common mistakes and how to avoid them

Mixing networks under one label "USDT." Divide over the network, otherwise the loss of deposits.

There is no fixed rate at the time of payment. The player sees one price, pays - the course is gone; Use invoices with a timer.

Hidden fees. Show "total to receive" and "network commission" separately.

Hard binding of currency to language. The player can speak Russian, but pay in KZT/TRY - separate the language and currency.

Irreversible operations without confirmation. For crypto, make a second confirmation screen with the address and amount.

Same limits for everyone. Limit new users/new currencies softer, increase as reputation.


FAQ

Can I hold multiple currencies at the same time?

Yes I did. Multi-wallet allows you to store USDT/TON/fiat and transfer to gaming "coins" upon purchase.

How to avoid volatility with crypto payments?

Accept stablecoins, fix the rate on the invoice and quickly convert into the estimated currency of the treasury.

What to show on the price tag: coins or fiat?

Better - both: "9. 99 USD = 9,900 coins." The user understands the cost and volume received.

How to handle returns in crypt?

According to the rules of the offer: a request for an address/network from a player, a fixed amount in the original currency/coins, a TxID log in the chat.

TON or USDT for micropayments?

TON is cheaper and faster, USDT is more stable in terms of amount. Offer both if you support.


Multi-currency support in Telegram games is a combination of the correct economic model, transparent courses, competent localization and a secure cash register in one or two taps. Separate networks, fix invoice prices, show the result "to be received," keep clear return rules and anti-fraud - and the multi-currency will work quickly, understandable and profitable for you and convenient for the player.

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