How emotions affect game decisions
1) Short answer
Emotions compress the "time corridor" of attention and change the risk assessment. After the plus - euphoria and excess confidence; after the minuses - tilt, the desire to "recapture." Neither changes the EV of the game, but dramatically increases the turnover rate, bet size and the likelihood of breaking stop rules. Emotion management = bet management: predefined limits, pauses after peaks, bet corridor and fair accounting.
2) What emotions do to a player's brain
Dopamine and anticipation. Unexpected "pluses" increase the motivation to "repeat" and reduce caution.
Norepinephrine/epinephrine. Increase arousal and narrow attention: decisions are made faster, but less prudently.
Prefrontal cortex (control) vs habit system. When excited/tired, control weakens, behavior slides into automatism (pressed - again).
Memory and attention. Bright events (drifts, "almost") receive disproportionately more weight and "lead" the following decisions.
3) Five typical emotional states and their traps
1. Euphoria after winning. The illusion of a "hot hand," the effect of "money from the casino," the rise of the bet "to consolidate success."
2. Tilt (after a series of cons). Dogon, limit expansion, express trains "on emotions."
3. FOMO (fear of missing out). Jumps between slots/markets, entry without EV assessment, low decisions "just to be in time."
4. Fatigue/overheating. Autopilot, ignore pauses and frames, forgotten stop losses.
5. Disappointment "almost won." Raising the rate "I am close," trying to "finish off" the slot/express.
4) Where exactly logic breaks: the error map
Gambler's Fallacy: "after the minuses should turn."
The effect of a hot hand: "plus stretches - you need to press."
Confirming distortion: we notice hits of "flair," ignore misses.
Illusion of control: Timing/rituals seem to influence randomness.
Regression to the average: the surge will inevitably be replaced by the norm, but emotions interpret the decline as "injustice."
5) System of three circuits: before, during, after
Loop A - Before start (rigid frames)
The purpose of the session: time/wager/entertainment (not "earnings").
Bank per session and rate (u): (u =\frac {\text {bank of session}} {\text {target spins/events}}).
Stop loss: 1-2 × of expected "turnover value" (= (1-\text {RTP} )\times N\times u) (or equivalent for margin-adjusted bets).
Break profit: fixed amount/ → multiplier after reaching pause/partial withdrawal (50-70%).
Time limit: 45-60 minutes.
Rate corridor: fixed ± 10-15% of (u), does not depend on emotions.
Contour B - During play (emotion filters)
The pause rule is 5-10 minutes after a strong peak (skid, series "almost," three cons in a row).
Ban on up bets on emotion (euphoria/tilt/FOMO). Any change is only inside the corridor.
Turn off autospin during emotional outburst; use a timer and a round counter.
The signal "Emotions ≥4/5" (own scale) → a mandatory pause.
Contour C - After session (counting and decognition)
Magazine: turnover, result, promo, duration, emotional background (1-5), tags WIN-PEAK, NEAR, TILT.
Rolling total for 10-20 sessions: reality versus sensation.
Decisions/changes - only between sessions, not "hot."
6) Scenario practice
A) After a big win
A pause of 5-10 minutes → auto-withdrawal of 50-70% of profit → continuation only by the base (u) in the corridor.
Prohibition: "push while playing," change to a more volatile game in the same session.
B) After a series of cons (tilt)
Pause/stop - regardless of the remaining time.
No dogons and limit extensions. Move decisions to the next session.
If the tilt repeats, reduce (u) and the time limit by 20-30% for the week.
C) FOMO and live
"Decision window": 60-90 seconds to check EV/rules; if you don't have time - a pass.
No express trains "to make it more interesting" - the variance soars.
D) "Almost won"
NEAR tag in the log, pause 5-10 minutes.
Prohibition to raise (u) due to "proximity." The math hasn't changed.
7) Mini sobriety calculators
Expected loss per hour (slots):[
\ mathbb {E} [\text {Loss/hour} ]\approx (1-\text {RTP} )\times\text {revolution/hour}
]Euphoria → higher rate/pace → more expected loss per hour with the same RTP.
Net ROI for the period:[
\ text {Net ROI} =\frac {\text {profit} -\text {commission} +\text {promo}} {\text {turnover}}
]Check feelings ("I'm lucky/unlucky") with Net ROI and its confidence interval.
Withdrawal rule after skidding:[
\ text {K output} =\max {\alpha\cdot\text {profit} ,\\text {profit} -\text {risky session budget}} ,\quad\alpha\in [0. 5; 0. 8]
]8) Checklists
Before the session
- Target (time/wager/entertainment) fixed.
- Bank, (u), N, stop loss, break profit, time limit.
- The rate corridor ± 10-15% and the ban on going beyond it by emotion.
Pro tempore
- Timer and round counter are enabled.
- Pause after peaks (WIN-PEAK/NEAR/3 − in a row).
- No raise (u) due to euphoria/tilt/FOMO.
Later
- Recorded total, turnover, promo, emotions (1-5), tags.
- Net ROI reconciled to "rolling total."
- Adjustment decisions - between sessions.
9) Anti-myths (short)
"After the plus, you can play fatter. "- Emotions have grown, EV is the same.
"Must be repulsed right now. "- Tilt = worst time for decisions.
"Almost means close. "- Near miss doesn't change probabilities.
"If I speed up, I'll catch my luck faster. "- Turnover and expected loss are growing faster.
10) If you do (EV> 0) (rare)
The share from the bank ⅓ - ½ Kelly, and not "the whole bank - I'm in the series."
Drawdown limitation (DD 20-30%) and the same pauses/log.
A/B testing of changes: emotions are not a reason to change the model and setpoint.
11) The bottom line
Emotions are not an enemy, but a signal that you need to return to the rules. They increase motivation and narrow attention, but do not change mathematics. Keep the solutions in three circuits: rigid frames before starting, filters during and honest accounting after. Pauses, betting corridor, stop rules and rolling results turn "hot" impulses into cold decisions - and your game remains under control, no matter how many "sharp" emotions the process brings.
