How mood affects game style
1) Short answer
The mood does not change RTP and EV, but it sharply shifts the style: rate, pace, session duration, volatility choice and discipline. Euphoria leads to "dozhim," stress - to dogon, fatigue - to autopilot, boredom - to the search for "sharp" modes. In order not to pay for fluctuations, adjust the style to the state in advance and fix the rules for changing the mode.
2) Mood biology (in a nutshell)
Dopamine (anticipation/motivation) ↑ → craving "again," the risk of overstating the bet.
Norepinephrine/epinephrine (agitation) ↑ → the speed of ↑ decisions, but the attention corridor narrows.
Cortisol (stress) ↑ → focus on "get rid of pain now," a tendency to dogon.
Sleep/fatigue: prefrontal ↓ control, habits and impulses rule.
3) Five basic moods → five game styles
A) Euphoria (after winning)
Symptoms: feeling "series," desire to "consolidate," confidence growth.
Shifts: ↑ rate, ↑ rate, transition to more volatile games.
Errors: "house money effect," refusal to pause, removal of restrictions.
Antidotes: pause 5-10 min; auto withdrawal 50-70% of profit; return to base u; prohibition to change the type of game in this session.
B) Calm concentration
Symptoms: even breathing, low impulsivity.
Shifts: the rate in the corridor, the pace is stable, following the plan.
Optimal for: basic goals (wager/time), accurate implementation of the model in rates.
Support: timers, scheduled micro pauses, no on-the-fly innovations.
C) Fatigue/drowsiness
Symptoms: absent-mindedness, "lapses of attention," autospin "so as not to think."
Shifts: the pace of ↑ due to automatism, the discipline of ↓, pauses are ignored.
Mistakes: long sessions, growth of "empty" turnover.
Antidotes: stop block or transfer; if you play - u − 20%, block time − 30%, turn off autospin.
D) Stress/irritation (after cons)
Symptoms: desire to "beat off," intolerance to pauses.
Shifts: ↑ rate outside the corridor, extreme modes/express trains.
Mistakes: Dogon, stop loss transfer.
Antidotes: pause 10 min; end of block with ≥4/5 emotions; for a week - u − 20% and time − 20%.
E) Boredom/thrill-seeking
Symptoms: "too calm," I want to "add pepper."
Shifts: shifts between slots/markets, choice of high volatility, ↑ rate.
Mistakes: Walking away from a plan for incentives.
Antidotes: change of activity (get up/water/walk) or a pre-prepared "boredom package": a short block of 100-150 spins on low-medium volatility in the previous corridor u.
4) Map "mood → risk traps → rules"
5) Mood profile: Personal style setting
Make a simple "map" (scale 1-5 for each state) and link the setpoint to it.
Template:- If euphoria ≥4/5 → pause 10 min, output 50-70% of profit, u" = u (no increase).
- If stress ≥4/5 → stop block; per week: u" = 0. 8u, block time × 0. 8.
- If fatigue ≥3/5 → only short blocks (≤30 min), u" = 0. 8u, autospin off.
- If boredom ≥4/5 → do not change volatility; allowed "boredom package" (low/average volatility) in the same u.
- If calm 3-4/5 → the baseline unchanged.
6) Setpoint formula "for mood"
We enter the mood coefficient (k_m):[
u' = u \times k_m,\quad k_m=\begin{cases}
1. 0, &\text {peace of mind}\
0. 8, &\text {fatigue or stress (for a week)}\
1. 0, &\text {euphoria (ban on up)}\
1. 0, &\text {boredom (no up/volatility)}
\end{cases}
]The corridor remains ± 10-15% and does not expand due to the state.
7) Rules "before/during/after"
Before the session
Target (time/wager/fun), bank per block, base (u), N.
Stop loss = 1-2 × of expected "turnover value" ((1-\text {RTP} )\cdot N\cdot u).
Break profit: fix multiplier; after - pause and partial output.
Mood on a scale of 1-5 → choose a profile and (k_m).
Pro tempore
Timer 45-60 min and round counter.
Pause 5-10 minutes at: WIN-PEAK, 3 minuses in a row, series "almost," emotions ≥4/5.
Autospin off for any burst; do not change the type of game "for emotions."
Later
Magazine: turnover, result, promo, duration, emotions (1-5), tags WIN-PEAK/NEAR/TILT.
Reconciliation of Net ROI and "value of turnover" for the week; adjustments between sessions.
8) Example scenarios
Scenario 1 - "Won x200, hands itch"
Pause 10 min → 60% output → return to base u in the previous slot/market → timer for 30 min. No "extreme" modes in this block.
Scenario 2 - "Two Sick Bets in a Row, Angers"
Pause → if anger ≥4/5 is the end of the block. Next week: u − 20%, time − 20%. Express trains are banned.
Scenario 3 - "Boring, everything is even"
Include "boredom pack": 100-150 low/medium volatility spins, same u; then a break of 10 minutes.
Scenario 4 - "Tired, but I want to finish in plus"
Stop block - transfer. If you stay, then only 20-30 minutes with u − 20% and no autospin.
9) Mini sobriety calculators
Expected loss per hour (slots):[
\ mathbb {E} [\text {Loss/hour} ]\approx (1-\text {RTP} )\times\text {revolution/hour}
]Euphoria/stress/boredom usually ↑ the pace and/or u → ↑ turnover/hour with the same house.
Withdrawal rule after skidding:[
\ text {Q, output} =\max {\alpha\cdot\text {profit} ,\\text {profit} -\text {risky block budget}} ,\quad\alpha\in [0. 5; 0. 8]
]10) Checklists
Before
- Mood (1-5) noted; selected profile (k_m).
- Target, bank, (u), N, SL, TP, time limit.
- Rate corridor ± 10-15%.
Pro tempore
- Timer/counter on.
- Pause at WIN-PEAK/NEAR/3 −/emotion ≥4/5.
- No change in game type/volatility "by mood."
Later
- Journal: Total/Emotion/Tags.
- Reconciliation of weekly Net ROI and "value of sales."
- Adjustments - only between sessions.
11) The bottom line
Mood is a powerful "hidden regulator" of your style. It does not change the probability, but changes the rate, pace, duration and discipline - and therefore a check for mistakes. Translate emotions into profile settings: fix the rules for each state in advance, keep the bet and pause corridor, keep a journal. This way you save money and leave the game in a zone of controlled rather than emotional risk.
