How Perception Deception Affects Feelings of Gain
Games are designed so that the feeling of winning is more common than the fact of a financial plus. The difference between "as it seems" and "as it is" accumulates imperceptibly and pushes to play longer and more expensive. Below are the main techniques by which the interface "sweetens" the disadvantages, and understandable ways to return objectivity.
1) Key distortions that create a "winning feeling"
1. 1. Win-lose (LDW: Losses Disguised as Wins)
The game pays less than a bet (for example, put 10, returned 4), but the screen celebrates: music, flashes, "BIG! ». The brain records success, although the bankroll has decreased.
1. 2. "Near-miss"
The combination stops right next to the bonus/jackpot. Subjectively - "a little more," objectively - the event of loss. Emotional intimacy masks real zero.
1. 3. Loans instead of money
Balance and bets are shown as "coins/credits." The loss of 80 "loans" is felt weaker than − €8. Fractional denominations (0. 01, 0. 02) additionally dull perception.
1. 4. Multi-line "noise"
When the back can count several small "victory lines," each with mini-animation. The total is lower than the rate, but the brain notes many success events.
1. 5. Loud "vin-kew" (victory sounds)
Sounds/vibrations enhance the dopamine mark: even a small payout receives "weight" as a significant victory.
1. 6. Speed of rounds
The faster the backs, the more often "micro-successes" occur and the worse the pace of the overall minus is felt. High frequency = illusion of control and "form."
1. 7. Framing and "peak final"
We remember the climax and the end. One bright skid overlaps the memory of the long unprofitable part of the session.
1. 8. "Progress bar" and "almost level"
Progress bars, symbol collections, multiplier scales create a sense of value accumulation, even if EV does not change.
2) Why it works: Briefly about the brain
Prediction → reward. Anticipation and unexpected "micro-successes" teach stronger paytable facts.
Availability and brightness. A bright event is remembered more often than a calm minus.
Energy saving. The brain loves simple "rules" ("often blinks ⇒ I win often") - and saves on reality checking.
3) How to understand that you are "in plus in feeling and in minus in fact"
There are "a lot of wins" in the session, but the balance is below the start.
I remember one major skid, but the overall result was not counted.
Every animation pleases, even if the payout is less than the bet.
Put in loans and can not quickly translate into money.
Increase speed/autospin to "catch the wave."
Two or more signs - the likelihood that the feeling deceives you is high.
4) Practices of'reality return'
4. 1. Recode the interface into money
In the settings, enable the display of currency, not loans.
Keep the "1 credit = ___ money" card side by side.
Write the rate and balance in currency, rounding to whole.
4. 2. Clean spin rule
Consider winning only a round with a net plus (payout ≥ bet). Everything else is neutral or minus. This will sharply sober up statistics.
4. 3. Visual silence
Disable sounds/vibrations/accelerated animations if possible.
Hide the max-bet and one-click auto-complete buttons.
Play in "quiet mode" for 1-2 weeks - see how the feeling of "victories" changes.
4. 4. Limit speed
Timer for 30-60 minutes; the interval between the backs is 3-5 seconds.
Ban on turbo mode. The slow pace brings the feeling closer to the facts.
4. 5. Session = Mini-Project
Before starting, write down: starting balance, loss limit, time goal. After - the final balance, net result, the number of "net victories."
5) Simple metrics that shut down "cheating feelings"
Net/hour: (end − start )/session duration.
% "net victories": the share of rounds where the payment ≥ the rate.
Average round result: (payout − rate), session average.
Keeping stops: yes/no by timer and stop-loss.
Interpretation rule: if Net/hour is consistently negative and the percentage of "net wins" is low, the feeling of "frequent wins" is an illusion of the interface.
6) Anti-LDW checklist (before/during/after)
Before the session
Currency included, no credits.
Limits: BR_mesyatsa ≤ 2% of free income; session _ limit = 5-10% BR; stop-loss = 1 × limit; take-profit = 1–2×.
Plan: 2-4 sessions a week for 30-60 minutes, no turbo.
Pro tempore
I think "pure victories," LDW is not idle.
Any "near-gain" = neutral event.
At the timer signal - stop, without the "last back."
After (60 seconds)
Recorded Net/hour,% "net wins."
One rule edit for the future (out of session).
Two violations in a row → 72h timeout and − 25-50% to monthly limits.
7) Mini-experiments for "flashing" sensations
Quiet week. Play 7 days without sounds/vibrations/turbo; record "pleasure on a 10-point scale" and Net/hour. Compare to a "noisy" week.
Real money vs loans. Day in day to keep two magazines: in loans and in currency. Compare the subjective feeling of victories.
Blind protocol. 12 prerecorded betting steps; any deviation = end of session. Evaluate stress and overspending.
8) Frequent self-moods - and how to paraphrase them
"Today I often win" → "Today animations often blink; pure pluses were __ of __."- "A little more before the bonus →" "Each spin is independent; spent does not increase the chance."
- "Fell a little short, but this is the" → "Near-miss sign - a standard design element, not a hint."
- "Little things are also victories →" "If less bet is LDW, not plus."
9) If already "carried away" sensations
1. Stop and time-out 72 hours.
2. In the diary: how many LDW took for "victories," how many "clean" were actually.
3. For a month - banning turbo, sounds and credits; soft tightening of limits (− 25-50%).
4. Add a rule: rate increase only out of session and under a pre-recorded condition.
5. Inform the "reporting partner" the outcome of the session in 2 lines.
The feeling of winning is easy to "wind up": sounds, flashes, credits, speed and almost hits. But money counts silence. Convert the interface to currency, recognize only a net plus as a victory, slow down and keep a short fact log. So "as it seems" will cease to control the wallet - and the game will return to its place: entertainment with a previously known price.