How to spot the first signs of gaming fatigue
1) Short answer
Game fatigue begins quietly: attention narrows, decisions speed up, pauses are "forgotten," the rate and duration of the block grow. The phrases "a little more" and "finish and sleep" appear. This is not "character," but biology: prefrontal control decreases, impulsivity increases - with unchanged EV. We saw the first signs - pause/stop: this is how you save the most expensive minutes.
2) Early physiological and emotional cues
Heaviness in the eyes, sticking on the screen, "sand" in the eyes.
Frequent yawns, attention "microprovals," neck/jaw stiffness.
Irritability from trifles, impatience with pauses/animations.
Thirst for coffee/energy "to sit out," late hunger.
Outbursts of emotions for no reason: euphoria → sharp anger → apathy.
3) Behavioral markers in the game itself
↑ pace: turn on/leave autospin "so as not to think."
Pauses are ignored: "then "/" last spin. "
The bet corridor is torn: + 1-2 clicks "just a little bit."
Change to more volatile modes "for cheerfulness."
Live solutions without a check window (≤60 seconds).
Changing slots/markets every 2-3 minutes - looking for "sharp" incentives.
4) Cognitive "light bulbs"
Thoughts with a stamp: "finish and sleep," "now or never," "too close to throw."
Tunnel effect: do not notice the time/signals of the body.
Memory failures in the last 10-15 minutes.
It is difficult to calculate a simple proportion/EV without a calculator.
5) Contextual fatigue triggers
Late evening/night, warm room, headphones (touch "tunnel").
Long working day, conflict/stress before the game.
Sleep deficit ≥1 hours in the last 2-3 nights.
Viewing streams/tapes of drifts "on the background."
6) Express check list (2 minutes, "Yes/No")
In the last 15-30 minutes:1. Missed at least one planned pause?
2. Autospin turned on "so as not to think"?
3. Did the rate go beyond the corridor ± 10-15%?
4. Made a live decision without 60-90 seconds to check?
5. Told yourself "10 more minutes" twice?
6. Missed body signal (thirst/sleepiness/tension)?
2 + "Yes" → fatigue is already affecting. Stop pause 5-10 minutes or end of block.
7) Objective metrics from the journal
Turnover/hour ↑ at the same RTP - a sign of acceleration "on fatigue."
Compliance (proportion of sessions where SL/TP/time is met) <80%.
The share of "expensive minutes" (the rate is higher than the corridor) is growing week by week.
Night blocks> 0-1/week.
Trigger pauses occur <60% of the time.
8) Mini fatigue price calculator
Expected loss per hour (slots):[
\ mathbb {E} [\text {Loss/hour} ]\approx (1-\text {RTP} )\times\text {revolution/hour}
]Fatigue usually = stavka↑ and temp↑. Example: RTP = 96%, basic turnover 2,000 u/h.
If due to fatigue the rate is + 20% and the pace is + 30% for 1 hour:- (0. 04\times 2000 \times 1. 2 \times 1. 3\approach 125) u/h instead of 80 u/h.
- Overpayment: + 45 u per hour with the same mathematical expectation.
9) "Red Flags": Stop Immediately
Two or more consecutive canceled pauses.
Double "last block."
Two live inputs without line checking.
Body discomfort (headache/nausea/burning eyes).
Thought "back and lie down" after midnight.
10) What to do "here and now" (protocol 10 minutes)
1. Screen in warm mode, brightness ≤30%, autospin OFF.
2. Water + breathing 4-7-8 × 4-6 cycles.
3. Neck/back stretch 2 minutes.
4. Speak aloud target/N/u/SL/TP.
5. Solution: pause for another 5 minutes or end of block (especially at night).
6. If there was a plus - partial withdrawal of 50-70% and feet.
11) Environment settings against fatigue
Block timer 45-60 minutes + pause 10 minutes.
Place of play ≠ workplace; light is not "cathedral twilight."- Without headphones at night - an audible background breaks the "tunnel."
Coffee/energy ban after 6 p.m.
"Curfew" (for example, 00:30).
12) 7-day recovery plan
Days 1-2: reduce evening blocks to 30-40 minutes; bet (u "= 0. 8u); fix pauses.
Days 3-4: sleep + 60-90 minutes in total; no-screen one hour before bedtime; journal of emotions (1-5).
Days 5-6: A/B comparison: "with pauses" vs "without" - look at turnover/hour and Compliance.
Day 7: revision: if Compliance is <80% or there are night "ties" - tighten barriers (self-exclusion for the night, spending limits, disable saved cards).
13) Linking with risk rules
The rate corridor is fixed ± 10-15% of (u =\frac {\text {block bank}} {N}).
SL (=(1-\text{RTP})\cdot N\cdot u\cdot k,\ k=1! -!2); TP - fixed multiplier/amount.
Live decision window 60-90 sec; did not have time - pass.
Any rule changes are between, not "on fatigue."
14) Frequent myths - short answers
'I feel the game better when I'm tired. "- Accuracy and discipline fall on fatigue.
"There is a little bit left - dogma. "- It's expensive: the pace/rate is ↑, the EV is the same.
"Coffee will solve the problem. "- Caffeine masks drowsiness but does not return prefrontal control.
"Autospin saves strength. "- It speeds up turnover/hour and turns off checks.
15) The bottom line
Game fatigue is not subjective "laziness," but a measurable state where turnover and errors grow with the same mathematics. Recognize it by early signals: disruption of pauses, increase in pace, autospin, "another 10 minutes," night "stretches." The answer is pause/stop now, warm screen, water, breathing, return to basic rules, and then a weekly sleep and discipline plan. The sooner you catch fatigue, the cheaper each session will cost.
