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Why it is important to control emotions when playing

1) Short answer

Controlling emotions is not "being a robot," but setting a framework in which emotions do not make decisions instead of you. Without the framework of dopamine from an unexpected reward, loss stress and cognitive distortion increase the rate, speed of play and the likelihood of breaking stop rules. With frames, you stabilize behavior, reduce the cost of an hour and avoid impulse errors.


2) What emotions do to a decision

Euphoria after winning: "hot hand," the effect of "money from the casino," overestimated confidence → an increase in the rate and pace.

Tilt after the minuses: the desire to "beat off," dogon, express trains, stop loss transfer.

FOMO: fear of missing out on bonus/factor → entry without EV score.

Fatigue/stress: narrowing attention, switching to autopilot, forgotten pauses.

Bottom line: emotions do not change the EV game, but increase turnover and dispersion.


3) Neuropsychological basis (short)

Dopamine enhances motivation with an unexpected reward (reward prediction error) - you want "more."

Norepinephrine/cortisol under stress narrows attention - accelerating, but solutions worsen.

The prefrontal cortex (control) is temporarily inferior to the "habit system" - automatisms rule.


4) Three control circuits

Loop A - Before start (strict rules)

The purpose of the session: time/wager/entertainment (not "earnings").

Bank per session and rate (u): (u =\frac {\text {bank of session}} {\text {target spins/events}}).

Stop loss: 1-2 × of the expected "value of turnover" (= (1-\text {RTP} )\cdot N\cdot u) (for rates, consider margin/commission).

Teik profit: fix. sum/multiplier → after reaching a pause/partial output of 50-70%.

Time limit: 45-60 minutes.

Rate corridor: fix. ± 10-15% of (u) - emotions do not give the right to go beyond.

Contour B - During play (emotion filters)

Pause rule 5-10 minutes after peaks: big win, series "almost," three minuses in a row.

Prohibition of impulse up bet/tempo. Any change is only inside the corridor.

Timer and round counter; with an emotional outburst - turn off the autospin.

Subjective scale of emotions (1-5): when ≥4 - pause/stop block.

Contour C - After session (accounting and correction)

Magazine: turnover, result, promo, duration, emotions (1-5), tags WIN-PEAK/NEAR/TILT.

Rolling total for 10-20 sessions: reality> sensations.

Rule changes - only between sessions.


5) Scenario practice

A. After winning "pulls to continue fatter"

Pause → auto output of 50-70% of profit → return to the base (u) in the corridor. A ban on switching to more volatile games in the same session.

B. After a series of minuses, "I want to fight back"

Block pause/stop regardless of timer. No dogons. For a week: (u) − 20%, time limit − 20%.

C. FOMO in live/tournaments

60-90 sec decision window for checking EV; did not have time - pass. Express trains "for interest" are prohibited.

D. "Almost won"
  • Mark as NEAR, pause 5-10 minutes, the rate does not increase "out of proximity."

6) Mini sobriety calculators

Expected loss per hour (slots):
[
\ mathbb {E} [\text {Loss/hour} ]\approx (1-\text {RTP} )\times\text {revolution/hour}
]

Euphoria/tilt → higher rate/tempo → more loss expectation per hour with the same RTP.

Net ROI for the period:
[
\ text {Net ROI} =\frac {\text {profit} -\text {commission} +\text {promo}} {\text {turnover}}
]

Check feelings with Net ROI and its confidence interval - emotions often "lie."


7) Cooling rituals (working fast)

Breathing 4-7-8 (4 inhale, 7 hold, 8 exhale × 4-6 cycles).

Stop timer for 5 minutes + water/walk.

"Pencil": write down the goal on paper, stop loss, teik profit - return focus to the plan.

Micro-reward out of the game after the plus (tea, call) - dopamine without risk.


8) Checklist before/during/after

Before:
  • Purpose and plan: bank, (u), N, stop loss, break profit, time limit.
  • Rate corridor ± 10-15% and prohibition to go beyond it.
Pro tempore:
  • Timer and counter are on; a pause with emotions ≥4/5.
  • No raise (u) due to euphoria/tilt/FOMO.
  • AutoSpin turns off during spikes.
After:
  • Log updated: turnover/total/emotions/tags.
  • Net ROI reconciled to rolling total.
  • Rule corrections are made between sessions.

9) Short Mythbuster

"Controlling emotions kills pleasure. "- On the contrary: frames retain pleasure and wallet.

"If you're crying, you have to crush. "- Previous probabilities; only the risk grows.

"Fighting back straight away is the best plan. "- This is a tilt; plan between sessions, not "hot."


10) The bottom line

Emotion control is the main lever of a safe and meaningful game. It keeps rates and pace in the corridor, prevents hot impulses from burning the bank and returns solutions to mathematics: RTP/EV, limits, pauses, accounting. With this discipline, the game remains entertainment, and not a source of impulse expenses and regrets.

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