Why it is important to pause between sessions
1) Short answer
Pauses are not a "weakness," but a tool for saving. They reduce impulsivity, extinguish dopamine inertia "again," return attention and allow you to follow the rules again (u, SL, TP, time limit). The practical effect is less turnover/hour, less dogons and night "ties," more compliance with stop rules.
2) Why pause works (biology and psychology)
Reactivity decreases. In 3-10 minutes, the level of norepinephrine/cortisol drops → more attention, it's easier to say "stop."
Trigger break. Sound/animations/chat "drifts" stop "pumping" dopamine in the background.
Return of prefrontal control. After a short discharge, the brain holds the target better (SL/TP/time).
The "player error" cools down. Series and "almost" cease to seem like a pattern.
Resynchronization with reality. Pause gives a minute to count the EV, check the result and close the block on time.
3) When pause is required (four triggers)
1. WIN-PEAK: Big win/bonus (euphoria).
2. 3 minus in a row or a tangible tilt.
3. Series NEAR ("almost won" twice or more in a short period).
4. Emotions ≥4/5 or night after stop time.
For any trigger - a pause of 5-10 minutes, and at night - the end of the session.
4) Two types of pauses: short and long
Short (5-10 minutes) - inside the block: water, breathing 4-7-8 (4 inhalation - 7 delay - 8 exhalation × 4-6), short walk/stretching, warm screen, auto-withdrawal of part of the profit with WIN-PEAK.
Long (24 hours of "cooling") - between sessions: prohibition of live/streams/chats of "drifts," no-screen an hour before bedtime, locked finances (card limit, self-exclusion for the night).
5) Pause economics: how much money it saves
Expected loss per hour (slots):[
\ mathbb {E} [\text {Loss/hour} ]\approx (1 -\text {RTP} )\times\text {revolution/hour}
]- without pause: (0. 04 \times 2000 \times 1. 2 \times 1. 3 \approx 125) u/ч;
- with pause (return to base): (0. 04 \times 2000 = 80) u/ч.
- Savings ~ 45 u for each "cooled" hour.
- (0. 04 \times 2000 \times 1. 2 \times 1. 3 \times 0. 25 \approx 31. 3) u.
- Fifteen "expensive" minutes are like half a block of calm play.
6) Pause protocol "in the moment" (5 steps, 2-10 minutes)
1. Freeze screen: warm filter, brightness ≤30%, autospin OFF.
2. Water + breathing 4-7-8 × 4-6 cycles.
3. Short checklist aloud: goal/N/u/SL/TP/time.
4. Solution: continue only in the base (u) in the corridor ± 10-15% or complete the block.
5. If WIN-PEAK: output 50-70% of the profit and return to the base mode (without changing volatility).
7) Pauses between sessions: what to include
Curfew (e.g. 00:30) and hour without screens before going to bed.
Day "cooler" 24 hours after a strong tilt or large drift.
Context mapping: place of play ≠ workplace; during the day - only pre-planned blocks.
Financial barriers: a separate card with a daily limit, a ban on credit sources, self-exclusion for the night/weekend.
8) How to understand that there are not enough pauses (diagnosis by the magazine)
Compliance <80% (proportion of sessions where SL/TP/time limit is met).
The share of "expensive minutes" (minutes above the rate corridor) is growing week by week.
Turnover/hour ↑ for the same purposes - acceleration "on emotions."
Night blocks are more often 0-1 per week.
Trigger pauses occur <60% of the time.
9) Weekly pause implementation plan
Days 1-2: block timer 45-60 min + mandatory pause 10 min; print a checklist, turn on the warm screen.
Days 3-4: add a short pause of 2-3 min after each trigger (WIN-PEAK/3 −/NEAR/emotion ≥4/5).
Days 5-6: A/B comparison: "with pauses" vs "without" → compare turnover/hour, Compliance, night episodes.
Day 7: total of the week; if Compliance <80% - tighten: (u "= 0. 8u), self-exclusion at night, spending limit.
10) Combination of "pause → rules"
Pause is a button, not the strategy itself. After her:- confirm the base (u =\frac {\text {block bank}} {N}), keep the corridor ± 10-15%, SL (= (1-\text {RTP} )\cdot N\cdot u\cdot k ,\k = 1! -! 2), TP - fixed multiplier/sum and partial output.
- Any change in the rules is between sessions, not "on emotions."
11) Frequent myths - short answers
"Pause destroys the series. "- Series in randomness are normal, but probabilities do not change; pause only reduces turnover/hour and errors.
"Now I'm going to squeeze - it's faster. "- Turnover and expected loss grow faster.
"Pause = weakness. "- Pause = risk and attention management tool.
"Autospin instead of pauses saves strength. "- It speeds up turnover and disables checks.
12) Pause checklist (visible)
- Trigger? (WIN-PEAK/3 −/NEAR/emotion ≥4/5/night).
- The screen is warm, autospin OFF.
- Water + breathing 4-7-8 (2-3 min).
- Talk target/N/u/SL/TP/time.
- Solution: Base mode or end of block.
- Log entry: Outcome/emotion/that worked.
13) The bottom line
Pauses are a structural element of the discipline that directly reduces the cost of an hour, the number of dogons and night "ties." They return their heads to their place and help to fulfill their own rules - to stop on time, to draw a conclusion, not to raise the rate "on emotions." Enter short pauses for triggers and long ones - between sessions, measure Compliance and turnover/hour - and you will notice how each session becomes more predictable, cheaper and calmer.
