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How Casino Timeout Works

Shortly

A cool-off is a voluntary temporary pause in access to the game: the account remains yours, but game activity is blocked for the selected period. This is a "head cooling" tool: it breaks the chain of impulsive bets, protects the budget and takes back control. Important: timeout is shorter and easier than self-exclusion, but works according to the same principle "Stop now - play later, according to plan."


1) What exactly is blocked during timeout

Game actions: entry into games/bets, participation in tournaments, quests, car backs.

Financial transactions towards the game: replenishment/bets. Pins are usually allowed (check site rules).

Communications: Promo letters and fluffs stop for a period of pause.

Bonuses and missions: frozen; wagering timers do not "tick" (depends on the rules - check in advance).

Access to data: history, reports, section "Responsible game" - remain available.


2) Typical timelines and what they are for

Short pauses: 24 hours - 72 hours.

For "hot" emotions, after an unsuccessful or, conversely, euphoric session.

Average pauses: 7-30 days.

To restore the regime, rebuild the budget and habits.

Long pauses: 60-90 days.

If you notice systemic problems (dogon, debts, time/work conflict).

💡 If you need a pause for six months or more, this is closer to self-exclusion: there are stricter return rules and more often a separate procedure is required.

3) Timeout vs. self-exclusion - what's the difference

Timeout: short/medium time, turns on and off automatically by timer; when completed, access is restored itself.

Self-exclusion: a long ban (usually 6-12 months or more), access can not be returned immediately and often only upon request/through "cooling."

Application area: timeout - prevention; self-exclusion - when the risks are already high.


4) How to use timeout correctly (step by step)

1. Sign: emotion> 5/10 or loss/time limit reached.

2. Action: Go to Responsible Play → Timeout → select a timeout (minimum 24 hours).

3. Finance:
  • Display the available balance on the "external" wallet/card.
  • Disable quick deposits/saved cards in the bank.
  • 4. Pause plan: write 3 points - what you will do, what limits you will set when returning, what triggers need to be removed (car backs, quick deposit).
  • 5. Return: after the pause ends, do not play on the same day; start with a "weak start" (below the rate, hard time limit).

5) What numbers to choose (recommendations)

After an emotional session: 24-72 hours.

With repeated "catch-up" days: 7-14 days.

If budget/sleep/work is affected: 30-90 days or consider self-exclusion.

Rule: it is better to overdo the deadline than to return too early.


6) What happens to balance, bonuses and missions

Money in the account: remains yours; in most cases, you can draw up a conclusion.

Active bonuses: usually frozen; if the bonus has a "burning" period, support should explain what will happen after the pause.

Quests/Ratings: Progress May Stall; do not count on continuing "from the same place."


7) Frequent questions (mini-FAQ)

Can I cancel the timeout sooner? As a rule, no - this is specially made for your protection.

Will promos be coming? Must be disabled for a pause period. If they come, turn off subscriptions in the profile and/or write to support.

Will the pause affect verification/output? No, but KYC procedures are on their own.

What if I want longer? Start a new timeout or self-exclude.

How not to "break" on the day of the end? Plan to return the day after the pause ends.


8) Personal protocol "TAYM-AUT-24"

Trigger: emotions> 5/10 or the limit is reached → I immediately start a timeout of 24-72 hours.

Hitchhiking: Autospins disabled, reality-check reminders enabled on return.

Yakori support: I write to one person that I paused; we agree on a "control" message in a day.

Mani-pause: I transfer game money to a "cold" wallet/card with a limit.

Alternative: a list of 5 quick things to do (walk, shower, 10-min exercise, tea, 1 page of the book).

Return conditions: only with emotions ≤4/10 and fresh limits.

Timing: Return not on the end day, but the next day.


9) Traps and counterexamples

"I will make a couple of bets before the pause." → Timeout is included until any next bet.

"I'll cancel early, I'm already calm." → There is no early cancellation - and that's good.

"Promos will disappear, sorry." → Bonuses are not worth the disruption: come back with a clear head - there will always be enough offers.

"After a pause, I will return the loss." → No "dogon": new period = new limits and lower rates.


10) If you are an operator/developer (by design)

Visibility: "Timeout" button for 1-2 clicks from lobby/office.

Default dates: 24 hours, 72 hours, 7 days, 14 days, 30 days; Ability to set a custom date.

Friction in hot moments: a pop-up window with risk patterns (frequent deposits, pace acceleration) with a timeout offer.

Silence in pause: automatic shutdown of promo and remarketing, a block of sites/fluffs for a pause period.

Transparency: page with countdown timer, output rules and bonus status.

Zero-barrier return: at the end - a soft "home" page with a reminder to set up time/loss limits.

Reports: weekly time/expense reports; offering a pause when risk metrics rise.


11) Checklist before timeout (save)

  • Pause Reason: Emotion/Limits/Time
  • ___ hours/days
  • Withdrawal issued
  • Fast Card/Wallet Refills - Disabled
  • Pause Alternatives Plan - Ready
  • Return date - the day after the end of the pause
  • New Deposit/Loss/Time Limits - Recorded

Timeout is a "cooling button" that saves budget and nerves. He is simple, turns on quickly and disciplines a return to playing by the rules. Use pauses in advance and without bargaining - then the game will remain entertainment, not a source of stress.

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