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How to control the time spent in the casino

Shortly

Time is the main resource. When it leaks unnoticed, impulsive decisions, costs and stress grow. Time management is a set of simple rules and automations: plan → timer → pause → stop → report. Everything else is interface discipline.


1) Basic frame: "Plan-Timer-Pause-Stop-Report"

Plan: Pre-schedule a session in the calendar (start/end and restore window).

Timer: turn on the real countdown (not "in the head").

Pause: every 25-30 minutes - 3-5 minutes of rest.

Stop: any time/loss limit is triggered - immediate completion.

Report: 1 minute of recording: duration, total +/-, emotions before/after.


2) What time limits to set (and why)

Per session: 30-60 minutes. Longer - cognitive fatigue and the "attention tunnel" grow.

Per day: 1-2 sessions, between them 2-4 hours.

After an emotional/minus session: "cooling" 24 hours.

Night silence: No play in personal "sleep range" (e.g. 23: 00-08: 00).


3) Reality-check: how often to remind yourself of time

Interval: every 25-30 minutes.

The contents of the window: "How long has passed," "current total +/-," Pause/Exit buttons.

Rule: do not turn off reminders; maximum - increase the interval to 45-60 minutes if distracting.


4) Technical protection (so as not to "stick")

Disable accelerators: autospins, turbo mode, "fast markets."

Enable auto-stops: forced stop after N minutes/rates.

Prohibition of edits "in flight": you cannot increase the limits and extend the session on an active day.

Night blocking: System Focus/Screen Time/Digital Wellbeing with the game window closed at night.


5) Calendar slots and completion ritual

Plan sessions as meetings: start-end, and after - the event "Recovery 2-4 hours."

Exit ritual: close the application, glass of water, 1-2 minutes of breathing, short diary entry (date, duration, emotions, conclusion).


6) Protocol "STOP-30/25"

30/25: every 25-30 minutes - a pause of 3-5 minutes (get up, warm-up, water).

Stop in time: the timer rang - to close the session without finishing bets.

Next game: only in the appointed window (not earlier than in 2-4 hours, and in case of minus/emotions> 5/10 - tomorrow).


7) Quick presets (substitute your numbers)

A. Short but often

2 sessions/day of 25-30 min, 3 h pause between.

Reality-check: 25 min; "night silence" 23: 00-08: 00.

B. Rare sessions (1-2 times a week)

1 session 45 min, mandatory "stop" and restore window ≥4 hours.

Report on Sundays 20:00: total time/week.

C. Return after pause/red zone

1 session/day 25 min, no second on same day.

Reality-check: 20 min; "cooling" 24 hours after any emotional session.


8) Time checklist (save)

Before the session:
  • Session time: ___ minutes (timer on)
  • Reality-check every ___ minutes
  • Pauses: 3-5 minutes every 25-30 minutes
  • Night silence is active
Pro tempore:
  • Don't change limits or renew on the fly
  • At actuation of any limit - stop
  • Emotions ≤5/10; above - pause 24 h
After:
  • Total +/- ___, duration ___ min
  • Emotions before/after ___/10
  • Next slot in ___ hours (or tomorrow)

9) Typical traps and counterexamples

"Another 5 minutes - and leave." → Set an alarm and close at the first signal.

"I'll finish the game to a round number/quest." → Quests - attention marketing; stop is more important than "progress."

"Timer interferes, disable." → Increase the interval, but do not disable; without reminders, time will "creep."

"In the evening I still won't sleep." → Night silence + sleep ritual (shower, warm drink, book 10 minutes).


10) Discipline enhancers

Access Blocker: Freedom/Cold Turkey/StayFocusd - accessibility windows and hard feet.

System limits of the device: Screen Time/Digital Wellbeing - limit of minutes/day and prohibition at night.

Calendar: Recurring Session and Stop/Recover events.

Responsibility outward: send your partner a screen of the "closed session" after the stop.

Time diary: once a week, review the total minutes and shift the settings if you "rest" in your feet too often.


11) For operators/developers (by design)

Visible time counter on the game screen.

Default reality-check and auto-pause.

Double hitchhiking: by time and by losses.

Delay to extend the session and prohibit changes "on the day of the game."

Quiet promo mode with active stops/timeouts.

Weekly reports: total time and recommendations for pauses.


Time control is not a feat, but a construction of timers, pauses and a calendar. Set the frames in advance, automate reminders, do not bargain with the "hard stop" - and the game will remain short, controlled entertainment, and not an endless tape of time.

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