How to control the time spent in the casino
Shortly
Time is the main resource. When it leaks unnoticed, impulsive decisions, costs and stress grow. Time management is a set of simple rules and automations: plan → timer → pause → stop → report. Everything else is interface discipline.
1) Basic frame: "Plan-Timer-Pause-Stop-Report"
Plan: Pre-schedule a session in the calendar (start/end and restore window).
Timer: turn on the real countdown (not "in the head").
Pause: every 25-30 minutes - 3-5 minutes of rest.
Stop: any time/loss limit is triggered - immediate completion.
Report: 1 minute of recording: duration, total +/-, emotions before/after.
2) What time limits to set (and why)
Per session: 30-60 minutes. Longer - cognitive fatigue and the "attention tunnel" grow.
Per day: 1-2 sessions, between them 2-4 hours.
After an emotional/minus session: "cooling" 24 hours.
Night silence: No play in personal "sleep range" (e.g. 23: 00-08: 00).
3) Reality-check: how often to remind yourself of time
Interval: every 25-30 minutes.
The contents of the window: "How long has passed," "current total +/-," Pause/Exit buttons.
Rule: do not turn off reminders; maximum - increase the interval to 45-60 minutes if distracting.
4) Technical protection (so as not to "stick")
Disable accelerators: autospins, turbo mode, "fast markets."
Enable auto-stops: forced stop after N minutes/rates.
Prohibition of edits "in flight": you cannot increase the limits and extend the session on an active day.
Night blocking: System Focus/Screen Time/Digital Wellbeing with the game window closed at night.
5) Calendar slots and completion ritual
Plan sessions as meetings: start-end, and after - the event "Recovery 2-4 hours."
Exit ritual: close the application, glass of water, 1-2 minutes of breathing, short diary entry (date, duration, emotions, conclusion).
6) Protocol "STOP-30/25"
30/25: every 25-30 minutes - a pause of 3-5 minutes (get up, warm-up, water).
Stop in time: the timer rang - to close the session without finishing bets.
Next game: only in the appointed window (not earlier than in 2-4 hours, and in case of minus/emotions> 5/10 - tomorrow).
7) Quick presets (substitute your numbers)
A. Short but often
2 sessions/day of 25-30 min, 3 h pause between.
Reality-check: 25 min; "night silence" 23: 00-08: 00.
B. Rare sessions (1-2 times a week)
1 session 45 min, mandatory "stop" and restore window ≥4 hours.
Report on Sundays 20:00: total time/week.
C. Return after pause/red zone
1 session/day 25 min, no second on same day.
Reality-check: 20 min; "cooling" 24 hours after any emotional session.
8) Time checklist (save)
Before the session:- Session time: ___ minutes (timer on)
- Reality-check every ___ minutes
- Pauses: 3-5 minutes every 25-30 minutes
- Night silence is active
- Don't change limits or renew on the fly
- At actuation of any limit - stop
- Emotions ≤5/10; above - pause 24 h
- Total +/- ___, duration ___ min
- Emotions before/after ___/10
- Next slot in ___ hours (or tomorrow)
9) Typical traps and counterexamples
"Another 5 minutes - and leave." → Set an alarm and close at the first signal.
"I'll finish the game to a round number/quest." → Quests - attention marketing; stop is more important than "progress."
"Timer interferes, disable." → Increase the interval, but do not disable; without reminders, time will "creep."
"In the evening I still won't sleep." → Night silence + sleep ritual (shower, warm drink, book 10 minutes).
10) Discipline enhancers
Access Blocker: Freedom/Cold Turkey/StayFocusd - accessibility windows and hard feet.
System limits of the device: Screen Time/Digital Wellbeing - limit of minutes/day and prohibition at night.
Calendar: Recurring Session and Stop/Recover events.
Responsibility outward: send your partner a screen of the "closed session" after the stop.
Time diary: once a week, review the total minutes and shift the settings if you "rest" in your feet too often.
11) For operators/developers (by design)
Visible time counter on the game screen.
Default reality-check and auto-pause.
Double hitchhiking: by time and by losses.
Delay to extend the session and prohibit changes "on the day of the game."
Quiet promo mode with active stops/timeouts.
Weekly reports: total time and recommendations for pauses.
Time control is not a feat, but a construction of timers, pauses and a calendar. Set the frames in advance, automate reminders, do not bargain with the "hard stop" - and the game will remain short, controlled entertainment, and not an endless tape of time.