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Why it is important to distinguish between entertainment and addiction

Game entertainment is a controlled hobby with predetermined time and money frames. Addiction - when the game begins to control behavior, finances and relationships, shifting life around it. Distinguishing them is important for three reasons: health, safety, and sustainable product economics. Below is a practical guide for players and operators.


1) Distinction criteria: What healthy entertainment looks like

Healthy entertainment:
  • The game fits into the schedule and budget (predetermined time/money limits).
  • The goal is emotion/interest, not "beat back losses" or "earn extra money."
  • There are breaks and days without playing; easy to stop.
  • Honest reflection: after the session - neutral/positive emotions, no secrecy.
Problematic behavior:
  • Increasing frequency/duration of sessions, ignoring commitments and sleep.
  • Constant attempts to "catch up," raising rates after losses.
  • Playing for "unattainable" money, debts, conflicts with loved ones.
  • Stealth, guilt, obsessive thoughts about the game.
💡 Important: this text is about self-esteem and product practices, it does not replace a specialist consultation. If the game is harmful, look for professional help.

2) Early risk signals (self-test)

Tick the boxes. If 3 or more, pause and lower the limits.

Playing longer/more often than I intended.

I play to "fight back" or relieve stress.

I hide the amounts/time from loved ones.

I borrow or touch money for compulsory needs.

I miss sleep/work/study because of the game.

Angry, ashamed or feeling devastated after the session.


3) The frames that keep the game in the entertainment zone

Money: monthly "entertainment" budget → session limit (2-5% of the monthly).

Time: short windows 15-30 minutes + pauses 10-15 minutes.

Stop rules:
  • Stop-loss: "Lost X - stop."
  • Stop-win: "Plus on Y - I fix and stop."
  • Tools: deposit/loss/time limits, quiet hours, activity history.
Microtext for yourself:
💡 "Today is 20 minutes and € X. Fighting back is prohibited. If emotions go negative, stop and pause for 24 hours."

4) Cognitive traps: how not to confuse chance with "regularity"

"After a series of setbacks, there should be luck" - no, events are independent.

"The slot warmed up/cooled down" is an illusion of patterns.

"I will increase the rate - I will return" - risk escalation, not strategy.

The rational setting is "I pay for time and emotion; winnings are a rare bonus."


5) If there are warning signs: a 5-step plan

1. Stop now. Close the app, stand up, breathe.

2. Write down the fact. How much time/money that provoked. Without self-criticism.

3. Pause/self-exclude for 24 hours (or longer).

4. Review limits (reduce for next period).

5. Ask for support - talk to a loved one or contact a specialist/specialized organizations.


6) For operators: how the product distinguishes entertainment from risk

Risk signals (behavioral markers):
  • Abnormally long sessions, night activity, sharp deposits "Dogon."
  • Growth of unsuccessful deposits, cancellation of limits immediately after installation.
  • Frequent calls to support, complaints, ignoring "soft nudges."
Reaction steps:

1. Soft nudge: time/expense counter + "Set limit" in 1 click.

2. Enhanced nudge: a temporary "care strip" and the sentence "Pause 24 h."

3. Time limit (if allowed in jurisdiction) + mandatory viewing of RG section.

4. Self-exclusion/block with support and links to help.

Guardrails for communications:
  • Quiet hours, frequency limits; no aggressive copyrights.
  • Suppression in CRM for users with pause/self-exclusion/hard limits.
  • Fair rules: "200 points/hour limit, reset at 00:00."

7) Language that helps (not shames)

We say this:
  • "Are you in the game 1 hr 10 min. Take a break?"
  • "Today spent €12/€ 30 of your entertainment budget. Do you want to set a daily limit?
  • "Pause active until DD. MM 10:00 A.M. Promo notifications are disabled"
We do not say:
  • "You're playing too much!"
  • "A little more - and lucky!"
  • "Miss the chance - regret it!"

8) Health metrics (to the operator in dashboard)

Share of players with set limits; time to first limit.

Using timeouts/self-exclusions; duration of pauses.

Frequency and CTR of "soft nujas"; the proportion of suppressed communications.

Complaints/1k, chargebacks/1k, escalations to the regulator.

The share of revenue from "overheated" patterns should decrease; Retention L30 by limit vs no limit cohorts.


9) Accessibility, privacy, compliance

Simple limit/pause interfaces (1-2 clicks), WCAG contrast, large font.

Separation of PII and behavioral data, encryption, access by role.

Localization: time/currency/formats; RG friendly page.

Clear deadlines for the entry of limits and a transparent log of changes.


10) Short FAQ

Q: Can I play every day?

A: It is possible if it fits into the time/money limits and does not interfere with life. Days without playing are useful.

Q: How do you know it's time to pause?

A: You broke the frames, play "to fight back," hide the amounts, worry - stop and pause.

Q: What to do with the "desire to get your own back"?

A: Acknowledge the emotion and not act. Pause, water, walk, talk.


11) Checklist for the player

  • Monthly and session limits are set.
  • Timer 15-30 minutes and quiet hours are on.
  • Stop rules: Stop-loss/Stop-win.
  • After the session - short recording (time/sum/emotion).
  • In case of alarm - pause 24 hours and talk with a loved one/specialist.

12) Mini Case (Synthetic)

The operator introduced a time counter, quick limits and "soft nuji" + suppression promo on pause. For 8 weeks (holdout 15%): complaints/1k − 29%, chargers − 18%, the share of players with limits + 16 percentage points, Retention L30 + 2. 1 pp, the share of "overheated" revenue − 11%. Trust is growing - the product is more sustainable.


Entertainment is freedom of choice within a clear framework; dependency is the loss of these frames. It is important for everyone to distinguish them: players - to maintain health and money, operators - to build a long-term, ethical and sustainable product. Limits, pauses, honest language, early signals and an action plan are tools that keep the game in a zone of pleasure and safety. If you feel anxious, pause and seek help.

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