Stories about travel and air travel
Shortly
"Travel + sky" is the language of path and take-off: route → check-in → landing → take-off → landing at a new point. This scenario perfectly "sits" on the mechanics: cascades with a multiplier = run-up and climb, Hold & Win = luggage compartment/cargo, Mystery/Reveal = suitcase/boarding pass, Expanding = open wings/flaps, collections = visas/passport stamps. Large icons (plane, suitcase, passport, clouds), short animations (0. 8–1. 2 c) and pure typography, as in airport wayfinding.
Why the "air connections" setting works
1. Universal pictograms. Aircraft, scoreboard, suitcase, route, clouds - read on the screen 6-7 ″ without text.
2. Waiting dramaturgy. "The gate is open → landing → take-off → turbulence → landing" - clear peaks of emotions.
3. Flexible mathematics. The same mechanics are easily explained by "flight operations" (ticket upgrade, class upgrade, luggage).
4. Palettes and sound. Turquoise/indigo/white clouds + "ping" scoreboard and jet sweep - events are heard and not tired.
5. Marketing. An icon with an airplane/passport and one ritual in the preview usually give a high CTR in different geo.
Subtypes and native mechanics
1) Airport and departure
Codes: departure board, gate, boarding pass, baggage ribbon.
Mechanics:- Mystery/Reveal - "coupon/suitcase opens" ≤800 ms.
- Hold & Win/Sticky Respin - "luggage compartment" with 3 "sparks-of-life."
- Collections/progress - "visa stamps" open a super scene.
- Rituals: "ping" scoreboard, soft illumination of the gate, stamp counter.
2) Vintage aviation (propellers, maps, airmail)
Codes: biplane, leather helmet, compass, postal envelopes.
Mechanics:- Expanding symbol/field - "wing spread" (800-1200 ms).
- Cascades with increasing x - "climb"; each stage ↑ a multiplier.
- Upgrade symbols - "upgrade class/upgrade" increases value.
- Rituals: warm sepia, "screw" clip, line-route on the map.
3) Island hopping
Codes: hydroplane, buoys, palm trees, postcards.
Mechanics:- Cluster/Scatter Pays - "islands" in groups.
- Respin - "second landing attempt" (soft repeat).
- Random Wilds - "seagulls/wave" add wilds.
- Rituals: turquoise/sand, water "broth," smooth glades.
4) Onboard: flight attendants and service
Codes: tray, belts, interior icons, height scale.
Mechanics:- Random Boosters - "service upgrade" briefly enhances the win.
- Mystery/Reveal - "menu box/souvenir" opens ≤800 ms.
- Hold & Win - "overhad-bin" (boxes of "cargo").
- Rituals: short "ding," belt signals, neat flashes.
5) Steampunk blimps and the sky of the future
Codes: airship, pressure gauges, pilot glasses, gears.
Mechanics:- Expanding/Transform - "airship sections opened up."
- Cascades + x - "gas transfer" grows the multiplier.
- Collections - "collect gears/gauges."
- Rituals: copper/graphite, "steam" sweep, flickering indicators.
Symbol → mechanic → ritual map
How to "plant" mechanics on the plot
Cascades → "Take-off and climb." Each stage is a new "stage" x; the background darkens slightly → a light glide.
Hold & Win → "Luggage compartment." Suitcases "stick" to the cells; empty compartments flicker, calling to "get."
Mystery/Reveal → "Landing/Suitcase." Opening ≤800 ms without theater; the result is immediately large.
Expanding → "Wing/fuselage." ≤1 reversal. 2 c; then - a quiet background so that the numbers are not lost.
Collections → "Traveler's Passport." Stamps/visa stickers with 3-4 thresholds and the final "Full itinerary."
Random Wilds/Boosters → Turbulence/Service Upgrade. Short effects without "poisonous" outbreaks.
Mobile UX: "airport in the palm of your hand"
Gray test. All pictograms and numbers are readable without color; digits ≥28 -32 pt, wayfinding logic.
Timing. Key animations 800-1200 ms, micro movements ≤300 ms; fast mode is mandatory.
One hand. Spin/Bet/Auto from below; Rebet/Undo/Double in the thumb area.
Backgrounds. Matte: metal/glass/chair fabric; avoid glare so the numbers don't "sink in."
Navigation. Progress bar "route" in the cap; badges of stamps nearby.
Accessibility. Contrast ≥4. 5:1, "minimum flash" mode, scoring wins.
Sound design: half flight
Collection - pure "click" of the scoreboard/label.
Upgrade - "reactive" sweep/glissando.
Entry to the bonus is "boarding chime" + short choir/synth pad.
Major win - a solemn but short motive (≤4 -5 s).
Troika rule: flash × sound × (Opz) vibration - strictly synchronous.
Silence as a tool. Between the scenes - soft "air" instead of a "noisy" liner.
Art direction and palettes
Modern airport: indigo/turquoise/white, glass/metal matte.
Vintage: Sepia, leather, brass, paper maps
Islands: sand/turquoise/azure, muted glare of water.
Steampunk: graphite/copper/jade, instrument scales.
General: minimum gloss and "gold," more matte textures; strokes on light backgrounds.
Live ops and marketing
Seasonal skins: "High Season," "Airport Night," "Island Festival," "Retro Flight."
Quests/passes (7-14 days): "Collect 12 stamps," "Open 7 suitcases," "Get to the gate."
Sprint tournaments (10-30 min): x2 points in the final 5 min; transparent leadboard.
UGC moments: vertical clips "wing × 100," "cargo filled," "scoreboard - super-flight."
Icon/creative: airplane/coupon + one ritual (cascade/cargo) usually give the best CTR.
Risks and accuracy
Without disturbing topics. No emergency aesthetics/disasters; flight - about a dream and a route.
Cultural accuracy. Flags/languages/pictograms - correctly, without "mixtures."
IP and brands. Real livery/airline logos - licensed only; better generalized schemes.
Ecology. Unobtrusive "green" accents (cards about eco-trails, air corridors without traces).
Flight force metrics
CR 0→50 spins and time to first "wow" (20-90 s).
Share of bonus entries and average bonus duration.
CTR creatives (aircraft/coupon/suitcase) and CR demo→igra.
Retention D1/D7/D30 by subtype (airport/vintage/island/onboard/steampunk).
UI errors, button search time, misses.
Share of "quick mode" - an indicator of fatigue from animations.
Common errors and quick fixes
Too many glare/glass. Make surfaces matte, add strokes.
Long cut scenes. Cut to 0. 8–1. 2 c; explain features with a story teaser.
Noisy backgrounds. Remove unnecessary terminal parts, give "quiet" planes for numbers.
Code mixing. Not to be confused vintage/contemporary/steampunk on one screen.
Volatility "for the sake of cinema." Keep frequent micro barriers and clear thresholds.
Studio/Publisher Checklist
- Subtype and one "big" feature selected; the rest are accents.
- "Gray test" passed; digits ≥28 -32 pt; tapa zones are large.
- Rituals: take-off/cargo/coupon/stamps - with their own sounds and timings.
- UA package: icon (plane/passport), vertical clip 5-8 s, offer cards.
- Seasonal skins/quests/tournaments - no math changes.
- Legal and cultural purity: no brand-look-alike, correct languages/flags.
- Dashboards: CR 0→50, wow timing, bonus entries, cohort retention.
- Section "Responsible game" - see and available in one tap.
Responsible Play - Default Standard
18 + and permitted jurisdictions. Observe local regulations.
Deposit/time/loss and pause/self exclusion limits - available from lobby.
Honest bonus terms near the CTA; no "guaranteed" winnings are fun.
Aviathema turns mechanics into a simple, inspiring route: take-off = Expanding/cascades with x, cargo = Hold & Win, coupon = Reveal, stamps = collections. With mobile readability, calm "aerosound" and neat visual navigation, such slots consistently increase the CR of the first sessions, Retention and organic matter - and look fresh in the window all year round.