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AI modeling of player behavior and preferences

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A player is a sequence of micro-decisions: go in, pick a game, place a bet, stop, come back. AI allows you to turn these signals into predictions (retention, outflow, LTV), recommendations (games/missions/bonuses) and preventive measures (limits, pauses, RG alerts). The goal is not to "squeeze out metrics at all costs," but to find a stable balance: growing business value and player safety.


1) Data: what to collect and how to structure

Events:
  • Sessions (in/out time, device, traffic channel).
  • Transactions (deposits/withdrawals, payment methods, currencies, delays).
  • Game actions (bets/winrate, slot volatility, RTP by provider, game change frequency).
  • Marketing (offers, campaigns, UTM, reaction).
  • Behavioural RG signals (rate of rate build-up, night sessions, "chasing loss").
  • Social/community signals (chat, tournament/mission participation, UGC).
Storage and flow:
  • Event Streaming (Kafka/Kinesis) → cold storage (Data Lake) + display cases (DWH).
  • Online feature store for real-time scoring.
  • Single keys: player_id, session_id, campaign_id.

2) Fici: building set of signals

Units and frequencies:
  • RFM: Recency, Frequency, Monetary (for 1/7/30/90 days).
  • Pace: Δ deposit/bet/time in the game (MoM/DoD).
  • Rhythm of sessions: hour/day cycles, seasonality.
Content:
  • Taste profile: providers, genres (slots, live, crash/aviator), volatility rates.
  • "Cognitive" complexity: speed of decision-making, average session length to fatigue.
Sequences and context:
  • N-grams of games (transitions "igra→igra").
  • Time chains: passes, "loops" (return to your favorite game), reaction to promo.
RG/Risk:
  • Abnormal growth of deposits, "Dogon" after losing, night marathons.
  • Self-exclusion/pause triggers (if enabled), bonus "selection" speed.

3) Tasks and models

3. 1 Classification/scoring

Churn: logistic regression/gradient boosting/TabNet.

Fraud/multi-acc: isolation forest, graph models of connections, GNN for devices/payment methods.

RG risk: anomaly ensembles + threshold rules, legal calibration.

3. 2 Regression

LTV/CLV: Gamma-Gamma, BG/NBD, XGBoost/LightGBM, transactional sequence transformers.

ARPPU/ARPU forecast: gradient boosting + calendar seasonality.

3. 3 Sequences

Game recommendations: sequence2sequence (GRU/LSTM/Transformer), session item2vec/Prod2Vec.

Time forecast of activity: TCN/Transformer + calendar features.

3. 4 Online orchestration

Contextual bandits (LinUCB/Thompson): choosing an offer/mission in a session.

Renewal Learning (RL): "hold without overheating" policy (reward = long-term value, RG risk/fatigue penalties).

Rules over ML: business restrictions (you cannot give an offer in a row N times, mandatory "pauses").


4) Personalization: what and how to recommend

Personalization objects:
  • Games/providers, betting limits (comfort ranges).
  • Missions/quests (skill-based, without cash prize - points/statuses).
  • Bonuses (freespins/cashback/missions instead of "raw" money).
  • Timing and communication channel (push, e-mail, onsite).
Showcase logic:
  • "Mixed sheet": 60% personally relevant, 20% new, 20% safe "research" positions.
  • Without a "tunnel": always a button "random from selected genres," a block "return to...."
Responsible play:
  • Soft hints: "it's time to take a break," "check the limits."
  • Auto-hiding of "hot" offers after a long session; priority - missions/quests without bets.

5) Anti-fraud and honesty

Device/payment graph: identifying "farms" with common patterns.

Risk scoring by payment method/geo/time of day.

A/B protection of promotional codes: mouthguards, velocity limits, "promo hunting" detector.

Server-authoritative: critical progress and bonus calculations - only on the backend.


6) Architecture in production

Online layer: event flow → fichestore → online scoring (REST/gRPC) → orchestrator of offers/content.

Offline layer: model training, retraining, A/B, drift monitoring.

Rules and compliance: policy-engine (feature flags), "red lists" for RG/AML.

Observability: delay metrics, scoring SLAs, tracing decisions (reasons for issuing an offer).


7) Privacy, ethics, compliance

Data minimization: only required fields; PII - in a separate encrypted loop.

Explainability: SHAP/exhaustive reasons: "the offer is shown because of X/Y."

Fairness: age/region/device bias check; equal thresholds of RG interventions.

Legal requirements: personalization notifications, opt-out option, storage of decision logs.

RG priority: if the risk is high, personalization switches to "restriction" mode, not "stimulation."


8) Success metrics

Product:
  • Retention D1/D7/D30, frequency of visits, mean length of healthy session.
  • Conversion to target activities (quests/missions), catalog depth.
Business:
  • Uplift LTV/ARPPU by personalized cohorts.
  • Efficiency of offers (CTR/CR), share of "blank" offers.
Safety and quality:
  • RG incidents/1000 sessions, proportion of voluntary pauses/limits.
  • False Positive/Negative anti-fraud, time to detection.
  • Complaints/appeals and their average processing time.
MLOps:
  • Drift feature/target, retrain frequency, offline→online degradation.

9) Implementation Roadmap

Stage 0 - Foundation (2-4 weeks)

Diagram of events, showcases in DWH, basic fichester.

RFM segmentation, simple RG/fraud rules.

Phase 1 - Forecasts (4-8 weeks)

churn/LTV models, first recommendations (item2vec + popularity).

Dashboards of metrics, control holdout.

Stage 2 - Realtime Personalization (6-10 weeks)

Orchestrator of offers, contextual bandits.

Online experiments, adaptive mouthguards by RG.

Stage 3 - Advanced Logic (8-12 weeks)

Sequence models (Transformer), segments of inclinations (volatility/genres).

RL policy with "safe" fines, graph anti-fraud.

Stage 4 - Scale (12 + weeks)

Cross-channel attribution, mission/tournament personalization.

Autonomous "guides" for the responsible player, pro-tips in the session.


10) Best practices

Safety-first by default: personalization should not increase risks.

"ML + rules" hybrid: business constraints over models.

Micro experiments: fast A/B, small increments; fixation guardrails.

UX transparency: Explanations to the player "why this recommendation."

Seasonality: retraining and re-indexing the catalog for holidays/events.

Synchronization with support: escalation scenarios, visibility of offers and metrics in CRM.


11) Typical errors and how to avoid them

Offline scoring only: without online personalization "blind." → Add fichestore and realtime solutions.

Overheating by offers: short uplift, long harm. → Frequency caps, "cooling" after sessions.

Ignoring RG signals: regulatory and reputation risks. → RG flags in each solution.

Monolithic models: difficult to maintain. → Microservices by tasks (churn, recsys, fraud).

No explanation: complaints and blocks. → Logs of reasons, SHAP-slices, reports for compliance.


12) Launch checklist

  • Event dictionary and uniform IDs.
  • Fichestor (offline/online) and SLA scoring.
  • Churn/LTV Base Models + Recommendation Showcase.
  • Orchestrator of offers with bandits and guardrails RG.
  • Dashboards of product/business/RG/fraud metrics.
  • Privacy, explainability, opt-out policies.
  • Retrain process and drift monitoring.
  • Runbooks incidents and escalation.

AI modeling of player behavior and preferences is not a "magic box," but a discipline: high-quality data, thoughtful features, appropriate models, strict safety rules and continuous experiments. The combination of "personalization + responsibility" wins: long-term value grows, and players get an honest and comfortable experience.

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